I am pretty sure that the author of this level must have thought that no one knows how to play AoK. How else can you justify having the player start off with a large army of Ornlus, hunting wolves, and War Elephants? The enemy has a large, Dark Age town with a few Villagers.
Gameplay is simply a ripoff, as you must march into the enemy town and slaughter their villagers. The only fun part is watching a group of about 30 wolves taking a bite out of villagers.
The Map Design looks just like a Random Map, and the story is a full line long... the only redeeming part of this scenario was the fact that I learned that Ornlu and Hunting Wolves do not count as part of your pop... I'm sure that some designer will be able to make use of this.
Tanneur99 Official Reviewer
Posted on 11/13/02 @ 12:00 AM
When Animals Attack is a FF, you command an army of Ornlu’s, hunting wolves and war elephants to go out to hunt humans and destroy a village.
PLAYABILITY: The scenario is too easy to be really fun; the little entertainment you get out of this is due to the unusual idea. Torches lead right to the other four legged friends and the enemy village, which is situated near your war elephants, is revealed. You overpower the villagers shortly after they reach the Feudal Age. 11 Ornlus and 2 hunting wolves are blocked by cliffs. 1+
BALANCE: The scenario was played on hardest, is totally off balance and I had no challenge at all. Your attack forces consist of 26 War Elephants, 40 Ornlus and 8 hunting wolves, while your enemy starts in the Dark Age, has some villagers, advanced buildings and no military units to begin with. 1
CREATIVITY: The idea to command an army of animals is a new aspect of AoK and creative, but could have been better executed. 3+
MAP DESIGN: The author uses a random map, with little adaptations. 3
-Your choice to use a random map is appreciated.
STORY/INSTRUCTIONS: A clear main objective, one hint and no story. 2-
OVERALL: A good idea, but poorly executed.
SUGGESTIONS: Get rid of the torches, which help the player too much. Place the enemy village further away to hide it from player 1, which would give the enemy the chance to advance further through the Ages or have your enemy start in Castle Age. The theme is good; try a small story or even some history about animal extinction on this planet and give some military units to the humans.
OBSERVATIONS: I played the scenario again, did nothing for fifteen minutes, while the enemy advanced to Castle Age and had some challenge and a new experience for twenty minutes.
IN CLOSING: I recommend to download the scenario to witness a new idea and the player should probably wait until the enemy reached Imperial Age.