Bottom line: This was a very easy scenario. It started up and the instruction screen came up and I thought to myself, “Where are the instructions?” The instruction page simply said, “- Win.” The hints were even less encouraging. And history?! What history?!
Playability – This was OK. I had an absurd number of villagers and military units. And why did I even have villagers? I had over 250 units with a 75-unit population cap. Hmmmm…………3.0.
Balance – This was horrific! I had an extremely large city and a large number of units. And my opponents seemed extremely easy to beat. I had to play this scenario on Hardest to even lose a substantial number of units! 2.0.
Creativity – It was a creative idea. I’ll give that one to the author. 4.0.
Map Design – It was an excellent map! I think it was worth downloading just to see the map! You have a really nice city and the other players have nice cities as well! 5.0.
Story/Instructions – Atrocious! Horrific! The instruction page simply said, “-Win.” The hints said, “-You have best sea army,” and “-Attack Teutons first.” 1.0.
What could have been done better:
Some instructions. And maybe a challenge? Like reducing the number of units you have and explaining what was going on. Maybe some triggers – by the way, there were none.
This scenario shows that the author has an excellent knack for map design, but lacks in the balance and instructions departments. It was worth the download just to see the map.