This is a scenario about the struggle of charlemagne to claim and defend his Holy Roman Empire. Charlemagne is a single player game with you against 6 other civs of that time. there are many ways to victory, and defeat.
P.S. : please comment about the game after u played it.
Here we have a simple B&D scenario - defence and attack are both part of the gameplay, and the goal is to destroy the enemy wonder. Moderately enjoyable, but fairly standard gameplay.
The scenario seemed to be quite difficult at the start - I had a couple of bases on the map, but there were a full set of players and all but one was my enemy. Resources were unprotected and alliances were not being offered. I soon advanced through the Ages though, with the help of some large resource piles, and a generous starting stockpile. I noticed that though a lot of enemy troops were around, they seemed to be fighting each other a lot, some even fighting my main enemy (Moors) for me, and my ally was also very solid against the Moors - They may well have defeated them eventually.
I achieved victory after an hour, which seemed to go by quite quickly. All in all the mixed diplomacy meant that the enemy players had a lack of focus, and my allies were capable of getting by without me. A strong swordsman and rams push crushed the Moors quite quickly in the end. I played this on "Hard".
There were some little dialogues in the scenario, using send chat, which added a little to it, and the map design had some eye candies. The diplomacy aspect always offers variety, but in this case it didn't really work out right, so the gameplay was pretty much like any other B&D campaign.
Map Design: 4
Good map design here, nothing amazing, but I thought it was quite a lot better than a random map, with cities, eye candy, and good use of Gaia. I found it quite easy to shelter myself from the enemies and mount an attack, although I had to build some walls around resources I claimed to prevent raiding. The enemy city offered plenty to destroy, but not a huge amount of defence.
A weak effort in the pre-game area, with a single line showing here. In game the dialogues added a little, but were executed poorly using chat rather than Display Instructions. The objectives were clear though, displayed in the objectives box, and made for a solid score. Disappointing to see another story based on a very general view of the events, with no characters or focus.