This little scenario could have been a good one, but it is unfortunately marred by bugs and careless errors.
The scenario itself is pretty good, and is kinda fun to play. You begin with a quest to kill the Black Prince, and the plot unfolds from there. Pretty much the standard RPG-stylish get-a-quest-and-do-it-and-then-the-next-path-opens kinda thing.
Fortunately, the author does a good job of handling it, and also adds a few cool things too. The story was a bit short, and there was a lot of misspellings. The bitmap wasn't the greatest, but it at least gave you a good idea of the layout of the map. Speaking of which, the Map Design was probably the best single part of this scenario. The towns were very nice and realistic looking, although some places look a little sparse.
For the entire scenario you will be in control of a handful of units, although it will vary as the scenario progresses. From killing the Black Prince to escaping from the enemy city to aquiring a transport to return home, this is a fun little scenario. Unfortunately, it is marred by a number of glaring bugs that seriously hurt the balance and playability. For example, because of a bug with a bridge being built, it is possible to skip nearly half of the scenario. The instructions are unclear, and many times flash by too quickly to be of any help.
There is a fair amount of triggers, and they are all used well and add a the scenario. The Monty Python sounds were a nice bonus as well.
Overall, this is a level that could have been pretty good, but some careless mistakes makes it impossible for me to recommend this scenario.