Bertrand walked back to camp, where a handful of other survivors waited for him. He reflected on the accidents of birth that brought him to this time and place. And he prepared a last letter to his father.
Control the remnants of an imperial army as they fight a hopeless last stand against the natives who once slaved in their mines. Then switch sides and control the natives as they struggle to drive the imperials out. If you can conquer the imperials faster than the computer did in round one, you win!
Features:
* Five locations that give bonuses if captured, including a higher population cap and extra units.
* Three magical native powers, including invulnerability, wolf swarm, and unlock gates.
* Morale failure when heroes die.
* New sound effects and narration.
* Highly replayable scenario with randomly-chosen computer strategies and different skill level settings.
* Part madness-level, part fixed-force.
* From the creator of Christmas Morning
It is very creative, I must say. It is a whole new game experience, but nevertheless I don't play it a lot.
Main reason is that you HAVE to lose in the first part, you fight a useless fight and I don't like that.
Jatayu (id: Sword_of_STORM)
Official Reviewer
Posted on 02/05/07 @ 01:31 PM
This is a really brilliant game with infinite replay value! You can in fact get to control so many different types of units and try out different combinations. Based on the difficulty level and the choice you make of your powers in the second part, there are 1,911 ways of playing the game (it's not hard to calculate this) and this doesn't even take into account the random power which the comp chooses and the 5 places which you can control. All I can say is that this is absolutely a great idea, the human vs comp idea is great and you get to play both sides of the conflict which I always like.
Possidon Official Reviewer
Posted on 03/25/10 @ 11:37 AM
Rating
4.8
Breakdown
Playability
5.0
Balance
4.0
Creativity
5.0
Map Design
5.0
Story/Instructions
5.0
Playability: 5
Final Hour is a very creative and enjoyable scenario. It is literally a big battle but it is a very fun kill fest. Final Hour is one of the most enjoyable FF scenarios in the Blacksmith and it is also a scenario you can play over and over and over again. It is amazing that seeing as though it has been in the Blacksmith for 10 years, people are still playing it.
Balance: 4
I played Final Hour quite a while ago and the only problem I found with it is the Balance. I found it extremely difficult with my small number of soldiers. I think it might be because I chose the wrong ones but none the less I am only going to give the scenario a 4 because I found it extremely hard to complete and I had to retry it several times. Final Hour is still a great game though. (Please don’t kill me)
Creativity: 5
Final Hour is a very creative scenario. For starters it has a great map design filled with eye-candy, an awesome story and some great new aspects too. There are native magical powers, moral failures random strategies, bonuses and narrations. The game also has lots of cool sounds and custom AIs. I also love the people on the water.
Map Design:
The map Design is extraordinary. The use of cliffs, elevation and GAIA objects are fantastic and there is outstanding terrain mixing. There is also a lot of eye-catching eye-candy like the people on the water. The fortress is also very beautiful. It is very realistic and makes you feel like you are actually there.
Story/Instructions: 5
Final Hour is a great story. It is very fun and exciting. It makes you want to play until the end. Even if you are really struggling you just want to know what happens. The story makes the whole scenario playable and enjoyable. The Instructions are also clear and easy to understand. There is also a Hints page for help too.
Additional Comments:
Another great scenario and it deserves to be played over and over. Just need to be a little bit easier for some.