First and foremost many thanks to "Tylori Dragon" and "the great Alexander" whose playtesting, fine comments, and suggestions have considerably improved this scenario.
I have wanted for a long time to do a build & destroy scenario. Most of them require the player to fend off an initial attack, become impregnable and then sally forth to conquer. The scenario is actually won in the first 15 minutes and then it takes two more hours to prove it (kinda like Monopoly).
This does not play that way. It was created to show what could be done with difficulty level triggers. Easiest gives the "newbie" the thrill of victory. Easy will only provide challenge for a "newbie". Moderate begins to challenge an experienced player whose battling skills are average. Hard is difficult, but a good player can win it; an average player can probably get it with persistence. Hardest is downright hard. And yes! Difficult as it is at the hardest level, both the playtesters beat the scenario, one using and one not using the bribe feature.
During the gameplay, the opposition will build a wonder. It's appearance means you have approximately 17 minutes of game time remaining to complete your objectives. (The wonder itself is just a timer for your benefit - you must not attack it.) The time feature ensures the player does not just hang around and build a defense. You must build and attack quickly in order to win.
Objectives, attacks, resources, etc. all change a bit with each level change. How far up the difficulty ladder can you ascend?