You control a small army.Your task is to explore this new land and meet the people who live there.When you get there you find out there is a small village of rouges bothering the other villages.This map isent that long but some wierd things happen..
I would just like to address a small bug.At the start of the map you see a cyan colored soldier in the top of the screen IGNORE THIS guy untill u meet him up close that means dont click on him.....And dont head up to the town untill told to do so....
small FAQ :)
Q: after i destroyed the village at the begging i diddnt know where to go..where do i go?
A: Go back to the Assassin guy...
Q:How do i get into the green city?
A:after talking the the assassin he will give you the key to the gates...
Q:Where is that rouge village?
A:Go outside the gate to the monk and go right and follow the skeletons..
Q: Im in the last big city but i dont know what to do or where to go.
A: Go over by the 4 purple guys BUT DO NOT ATTACK THEM! do not get close enough for them to come after you.Once you enter the city follow the road to the right (stay ON the road) and you should activate a trigger.After you hit that trigger Stop your guys and watch....
Ok thats about all i can think of right now that may confuse of mess you up.....
P.S. Please submit your comments...
Posted on 09/22/00 @ 12:00 AM
As a reviewer and scenario designer, I generally follow a faithful pattern. When I receive a scenario, I immediately go into the scenario editor to see the map and triggers. Well, I didn't do that this time and, I must say, I really should have. I went into this review with a very open mind, but came out disappointed. The first thing you'll notice is the lack of an intro bitmap. I'm not usually a stickler for small things, but to me an intro bitmap tells whether a person really wanted to give their scenario that "complete" feel. If the author had included a .bmp, I would of had a slightly better frame of mind. Well, I took a look at the instructions which were OK. I couldn't help but notice that there were no Hints or even a good story line. Bottom line is I had no incentive to play the scenario. All that aside, I continued to play the game.
I'll lump Creativity and Map design into one point. As the above ratings indicate, it looks like the author generated a random map and then made a few very small villages just on the eastern boarder of the map to give it a little variety. The little villages were not realistic feeling at all and the ultimate goal, the last city, did not quench my thirst for some eye candy. I'd say creativity and map design were a little below average. The author did have quite a bit of triggers, but they were the same old click and talk trigger method with alot of typos. I was hoping that the conversation would have been a little different with some custom sound or even a "click trick" here or there.
In the beginning of the game, we're instructed not to go around changing diplomacies and destroying everything, but that's just what I wanted to do. I needed something to do. I followed the suggestions to the last word, but I still was not rewarded for doing so. I'm sure the author will be able to carry his ideas out a little better in the future and I greatly anticipate his next scenario.