Dawn has now broken. Atleast two hours ago did ten male villagers from each of the five villages leave for their usual patrol of the outlying countryside. The men, suited in their armor and sitting atop their horses, should be back by this time as they always are, but something is wrong. Terribly wrong.
It is generally accepted that when a town patrol leaves and never returns, either an army of knights or a pack of wild raiders awaits, laying idle in their hiding spots until given the signal by their leader to attack. But as France is not currently engaged in any serious conflict, they must be raiders.
The Dawn Raiders is what they are called by the old men, having experienced their infrequent raids before. Always at dawn do these men strike, led to battle by their ferocious leader named The Black Prince. Five times has it happened before, but this shall be the sixth.
After the second attempt of the men to sack and loot the five villages, the villages formed an alliance with the largest and most powerful city nearby - Carcassonne. The agreement is that if the annual tribute is payed, they will come to aid the villages in times of need. All year long do the men and women of the five villages toil to fulfil the tribute, thereby assuring their safety.
The fruits of their labor are sent to the largest of the five villages, St-Paul, which then sends the food, wood, gold, and stone to Carcassonne by way of boat over the Aude river. Because of this, much responsibility is put on the village's shoulders. It is responsible to pacify immediate threats, as it is the most powerful village of the five.
You have been given control of St-Paul. Your objective is to guard St-Paul and the rest of the five cities until Carcassonne sends aid. Keep in mind that as your women villagers are hiding inside their homes and the men are out fighting, you will not have villagers or the ability to create them.
The Dawn Raiders have never defeated the alliance of the five cities. You must hold on...