Well this could have been a good scenario, but its obvious that the author didn't put too much effort into all of it. Some spots were well done, but some I can see no effort were put into.
The Playability could use some work. Basically this was a single player blood map. You start out already in battle with huge regiments. You then use the left-overs of these regiments and attack the enemy into submission. This got very boring very fast. Try using some triggers to add a bit more action into the scenario.
I'll give a good score of Balance to the author. Each side was basically balanced perfectly, but the enemy side was a bit stronger in the long run.
The scenario indeed lacked Creativity. I mean come on, man. Only two triggers? Sure build and destroy maps don't need too much work as far as triggers go... but TWO triggers? That shows a lack of effort.
Map Design was a strong point for this scenario. But it could have used some work. Lots of open plains of grass, blocky elevation changes, ect. The cities were designed nicely though.
This scenario was provided with absolutely no Story/Instructions at all what-so-ever. I presumed I had to kill everything, and so I did. But I was never informed of that. You should have atleast filled in the Instructions, Hints, and History message sections. That would have raised this criteria's score quite a bit.
Well, hey! If you like flat out killing, give this scenario a shot. But it did show a lack of effort. Try using more trigger tricks, eye candy, story, ect. to make better scenarios in the future. Sorry if this review seemed cruel, but it was simply my honest opinion. You have a great potential, JamesAOE2, you just got to brush up on a few spots, that's all. ;-)