Well, Evil ElectraKnight. It was a good scenario with triggers and nature, but why did you do the scenario on a small maptype? Why? Althought you was able to fit the scenario on the little map, the small maptype bugs me very much. Beside of that nothing to complain about.
When do you release the second part?
Alfred the Great
Posted on 08/02/00 @ 02:00 AM
At first I thought: "Hey!...this is a pretty good scenario", then,...I began to realize that I'd been had. The cards are just too stacked against poor Philipe. First of all,...he gets attacked by an overwhelming force, no matter what route he takes. When finally he is able to reach a protected town, he can't find what he was told he'd find, and the town is soon ransacked, and he has to flee for his life. Unless I missed something, it seems like this scenario is just a scam!...Please let me know if I'm missing something, or if I played this scenario wrong.
Posted on 11/04/00 @ 12:00 AM
a great scenario
Posted on 03/06/01 @ 12:00 AM
When I first looked at this scenario and rewieved it, i thought "uch"! Then I started to play it a little, then I did realize that poor Philipe has all the odds against him, but still he make it. With a little drawbacks and a great use of archers, against the vikings and the bandits you make it. Still, Evil ElectraKnight you have many, many things to improve. Your trigger-system wasn't the greatest and the design wasn't the greatest either. Great story though.
[Edited on 10/26/08 @ 09:58 PM]
Tanneur99 Official Reviewer
Posted on 10/26/08 @ 11:26 PM
This is a good RPG. For me the Philipp AI did not work, I received an error message and all computer units wandered about. I changed the personality of player two to eight to Advanced Immobile Units AI and all triggers worked.