To win the scenario you must recapture a trade cart and get it to your ally's base I have included indepth briefing screens. Please read the readme.html file before playing and send feedback to email@example.com.
The War Trade Dispute is a definitely a good scenario. Yes there are a few spots Stephen Gordon (the author) could brush up on. But if you like a mix or RPG, FF, and a few other unique scenario elements, you should give this scenario a shot.
Playability - 4: The War Trade Dispute's playability was well done. The custom-made AIs were helpful in increasing the fun-factor. I also liked how the scenario wasn't purely build and destroy. Although you did build up an army and destroy your enemy, it reminded me of a fixed force scenario. Once you had about 20 or more soldiers, you just went exploring into the forests searching for your lost trade cart. By that time, the player is obviously concentrating 100 percent on exploring and attacking rather then defending. Due to the fact the scenario wasn't that hard, the player could use his/her first attack party to complete the scenario (usually).
Balance - 3: Well the balance aspect of the War Trade Dispute was average... At the start of the scenario you are attacked with very few soldiers... Then all of the sudden, before I realized what was going on, a huge attack wave came and blew all of my forces out. I was a bit confused, heh. However, the scenario still is possible. This score was rated at a three due to the fact it was a bit hard and a bit easy at times.
Creativity - 5: This scenario was very creative. Your main objective was to rescue a trade cart carrying vital supplies that has been captured by the Wang tribe (nice choice of names, Stephen ;-)). Once you capture the Trade Cart you have to return it to it's owners. Once you do this you are victorious. You are defeated if the trade cart is destroyed. Upon your journey to the trade cart you run into many enemies, but not TOO powerful. All in all, the scenario's concept was very creative.
Map Design - 4: One of the strong points of the War Trade Dispute was the scenario's map design. Stephen Gordon used a variety of dirt, grass, and cliffs to make the terrain look realistic. I was disappointed that he didn't use many elevation changes, however.
Story/Instructions - 3: Well there isn't much to say about this scenario's Story/Instructions. The story/plot of this scenario was poorly done. I don't know if this scenario was historical or not, though. If it was historical, there isn't much you can really do. To me, a historical scenario should receive a 3 (average) score. If the historical scenario throws in a few plot twists that score might change. The scenario's instructions were well done also, so that stabilized this score. The War Trade Dispute was easy to understand, yet the story was a bit basic.
In the end, this scenario is definitely well done. If you're bored and you want a mix of FF and B&D, give the War Trade Dispute a shot!