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Downloads Home » Single Player Scenarios » The Bad-ass v1.51

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The Bad-ass v1.51

Author File Description
File Details
Version: Age of Kings 1.0
Style: Role Playing Only
This is the complete version of my new scenario, The Bad-ass. It has many new features including:
-Apart of the sword and armor items you can buy, you can also buy helmets that will enhance your hp (and this was not made in TC expansion, since this is an AOK file).
-There will be boss fights, but these are very special ones, you must use special attack patterns to beat them.
-Battles will enphasize micromanagement. You must control each unit individually to maximise effectiveness.
-475 triggers.
-Vist varied places: razed towns, a maze forest, and a desert.
-Humorous touches in many parts of the scenario.
-Exclusive!!! See King Arthur kill Merlin with a Saboteur!
AuthorReviews   ( All | Comments Only | Reviews Only )
Angel Jerusalem
Official Reviewer
Map Design4.0
Some things in the world have some potential within them, but it's a couple spots that need improvement that spoil them, and "The Bad Ass" is an example for it.

The introduction is average. Just the essentials, nothing more, nothing less. There were some amusing bits, like the villan, Mizard the Wizard. A contraversial comment I saw in the hints asked me not to post bad things about TBA in the website, should I not like it; I'll leave the judgement over that to you guys, but it didn't affect the score, mind.

Another point: Though the editor takes pride in the "superb" spelling and grammar in TBA, early in the scenario I noticed a sentence that went like: "Did you saw it? We fougth them!". There are a couple of those, and a pattern I noticed is the wrong order of ght, i.e. knigth, thougth, etc.

And another: Some dialogue messages passed by too quickly, others too slowly.

The Map Design is above average, featuring eye candy and sensible and planned exploitation of the size of the map. Particluarly impressive was a razed town. It may have recieved a 5 if it wasn't for some spots in the map, which the player wouldn't necesserily see, and were filled with trees anyway, affecting the lag in the scenario.

Playability is also a bad point in the scenario. For starters, there were some parts of the scenario in which I didn't have a clue what I'm supposed to do next, which would normally mean an automatic 1, if it wasn't for some interesting boss fights, acquiring of new friends, some interesting victory conditions and some other features I'll leave you to figure out yourself.

Though some people, including the designer, may argue that I am wrong, I must say I found the Balance of TBA off. That's right, it nears impossibility in some areas, and only saving often can assist you in this battle against all odds. There was not once I did not arrive at my destination at the skin of my teeth, and that's after loading saved versions multiple times.

It's creativity, though, that left me in mixed feelings; On the one hand, exiting gates requires fulfilling extraordinary conditions, there are numerous impressive boss fights, and there are some other interesting features when engaging battle. On the other hand, however, all dialogues are timer-based, there are the "click=talk" triggers, there's the "x gold for improved armour" feature, and some other so-called "unique" functions that appear in just about every other RPG. Mixed feelings, average score.

Finally, a couple spots left me wondering; Why is the Microsoft avi showed in the beginning of the scenario? Why are there so many spelling and grammar oversights? And I came to the final conclusion, although The Bad Ass was a good scenario, it could most definately be better.

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HGDL v0.8.0

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Map Design4.0
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Size:1.30 MB