Playability: After your meeting with the king there is no indication of what do next. The author mentions clicking on units and objects in the hints, but this produces no help to remedy the situation. So after trying every combination I could think of I finally gave up.
Balance: There are too many bandits to defeat with your 120 HPs. One of the monks tells you to come and see him to be healed, but once you are ferried across the river there's a bug, the ferry to return to you the side the monk is on is set to a neutral stance so you can't board it.
Creativity: If I was able to play the scenario out I would know whether this had a creative storyline or not, but as it stands there was nothing particularly creative about it.
Map Design: This was the one good point. There's good use of elevation and a few cliffs, some nice terrain variation and attractive eyecandy. It would be a perfect score if it weren't for the ordinary-looking forests.
Story/Instructions: The intro instructions and history were fairly good, but as mentioned before, the in-game instructions fell far short.
Final Comments: The author says this scenario isn't finished, which is obvious, the question is why did they bother to upload it in its current state?