Playability-2: This scenario was very short and did not have much variety in store for the player. You had 2 objectives, 1 was to reach a mining area thing and 2, the primary objectives was to defeat the "Smoker", that's it. The challenge was fairly boring and short. I would not play this again and it was qucikly deleted from my drive when I played it and won. Also there was no parts that needed you to think or use you grey cells, and I like a bit of thinking - I guess I was disspointed here :(.
Balance-4: The scenario was balanced very well and was by far the strongest point of the scenario, it was challenging but not easy, even for a experienced player. It took me 2 try's to win, and the hardest part was the part in which you had to destory the "Smoker". It was a good challenge. Over all this campaign was balanced well and gave a good challenge.
Creativity-1: There was absolutely no creativness in this scenario what-so-ever. The tasks you had to do were simple and were not of someone who had experience with making scenarios for AoK or TC. The author should include some trigger tricks or some no or few-used ideas as that would add some needed depth and appeal to the campaign. I realy tried hard to find something at least to get the score up to 2 for creativity, but I honestly could not find anything at all.
Map design-3: The map was ok, but mainly was one huge plain of grass with single palm tree's dotted around the map with some paths in bettwen. The city's were also nicely designed. No real effort was out into making the map look attractive as there was no eye candy or terrain variety and there was no cliffs which indicate a lack of effort, however the author shows GREAT POTENTIAL in map design.
Story instructions-2: There was no real story and I don't realy know if this is a Historical or a fiction scenario, or maybe a mixture. The instructions in game were brief and contained errors. The pre-game story and instructions were really bad, there was a small Instruction and history part and the rest was left blank.
Very well balanced
Ok map design
No side missions
Boring and simple instructions
Short and error filed instructions
More varied missions
Use of objectives
More and better use of triggers
More eye candy and creativity
More thorough instructions/history
A short scenario that shows a lack of general effort and has little game play, creativity or eye candy that is also has no storyline and little instructions. It's good balance may appeal to someone who want a quick challenge!