This is a little demonstration of some creative use of triggers.
You start on a map with no trees or resources except gold and you have 5 allies and one enemy.
When you mine gold it is tributed to the 'Unted Nations'(player 5). All the other allies do the same. In return the 'United Nations' gives you 50 wood, 25 food, and 25 stone every 15 seconds(the other allies get the same payoff). The 'United Nations' can only give out food if it has enough gold to 'buy' it from gaia.
So if you and your allies don't mine enough gold, you don't get anything.
This system models communism in that everyone get's the same, but not every one works the same. I could mine a LOT of gold, but it just goes into surplus--on that same token, I could not work at all and (as long as there is enough to go around) I will still get paid.
Because the AI usually keeps mining that gold, there is usually enough to go around--and there is a lot of gold on the map.
I think this system is ideal because it allows me to go to war with the enemy and not worry about running short on resources.
The enemy is not 'communistic', so they have to fend for themselves.
This map isn't meant to be terribly fun, it's just a demonstration of what can be done with triggers.
It is possible to change it so instead of giving paid every 15 seconds you get paid whenever there is enough to pay you, it would get a lil annoying to see all the text 'United Nations paid 25 food in tribute to you' contantly
It would make the system more profitable (the more gold you get, the more stuff you get) but if gold dries up, you can be stuck with no resources left.
I think this idea would be interesting to see in a multiplayer game. One big communistic allaince vs. everyone else.
Note: If you need to save up your gold(the most gold you can have at one time is 1000) click the 'United Nations' Dome of the Rock in the center of the map. Once selected it will turn off the gold deduction trigger(you still get paid). To turn it back on click the largest pavelion(tent) to the right of the Dome of the Rock.
Okay I know that was a bit long, but...it needs plenty of description, else people will be left scratching their heads.
I haven't d/l your map yet because my aok is not working for now... but i read the description and i would like to point one thing: in a communist society, EVERYONE should work, in jobs that the government states that they should do, so there should be no one not working in the state. Just thought this would be important for you to know...
Posted on 11/08/00 @ 12:00 AM
Thanks for the correction. My map isn't supposed to be a perfect model of a communistic system--my knowledge of communism isn't extensive enough for that.
It's just an interesting use of triggers.
BTW, my alias is NOT Chaoticmadd...that was a typo
it is Chaoticmass
Posted on 09/18/06 @ 07:22 PM
By Communism, he means Russian Communism, not the perfect, idealistic worker's communism.
Communism is based on fixed income, however if you don't do some work you'll end up working in a gulag.
Workers having no incentive to work harder is one reason communism failed in Russia.