Age of Kings Heaven 139
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Teotihuacan

Author File Description
William611
File Details
Version: The Conquerors
Style: Mix
It's BIG it's BAD but if you think i'ts easy your rong
it's a huge city under you command
i'ts a huge ememy army waiting fo you
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
new guy Im guessing thats the wrong spelling
Tanneur99
Official Reviewer
The title spells correct.


Teotihuacan gives 119'000 hits at Google, the other spelling

Toetihuacan gives only 56 hits and a note if you meant the above spelling.
Tanneur99
Official Reviewer
Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
Teotihuacan is a mix of B&D and FF; you have the city of Teotihuacan under your command, your objective 200 kills and 500’000 of wood, stone, gold and food.

PLAYABILITY: Your enemies wait, divided in four groups, without a chance and never attack. While the 200 kills are too easy to achieve, to gather 500’000 resources is the contrary of what I consider a fun game play. 1

BALANCE: I played the scenario on hard, challenge is none existent, you receive 26 relics next to a couple of monasteries and your enemies have no economy. Player 6 got a town centre and villagers, but the character is immobile units and the effect to place a lumber camp failed with the location set too near to the edge of the forest. 1

CREATIVITY: This is as bad as it can get there is nothing to mention. 1

MAP DESIGN: Thick forest, grass 1 and the city of Teotihuacan, designed square, with one road terrain, clustered buildings, a straight canal, and a lot of gold and stone. The city, to which utility 127 served as blue print showed some effort. 2-

STORY/INSTRUCTIONS: There was no story, you get the above objectives, yes 500’000 (in words, five hundred thousand) of each resource; I did not add a zero by accident. ;-) 2-

OVERALL: Teotihuacan is a scenario for players that never won the William Wallace learning campaign.

OBSERVATION: This scenario multiplies the objective of Utility 127 by 100 and has an inferior map.

SUGGESTIONS: The purpose of a utility is the use by designers, still some more own ideas than to add some units and a 200 kills objective are necessary for a good scenario. For more ideas, the designer should play some other and better-rated designs.

IN CLOSING: The above is not a recommendation to download.

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HGDL v0.8.0

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Rating
1.4
Breakdown
Playability1.0
Balance1.0
Creativity1.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:891
Favorites: [Who?]0
Size:157.92 KB
Added:11/13/00