Well, since this the usual kind of scenario where you control a city and must destroy the opposing forces, not much can be said.
You play the Saracen Empire, which is invaded by Byzantine forces, which has built up a small town near yours. In order to win the scenario, you had to destroy the enemies town center and castle.
Well, this scenario was built up the same way as most of the campaigns that already exists in the original AoK. To tell you the truth, there wasn't much to do in this scenario. Everything was already researched and you had a lrage group of troops ready at your disposal. I simply built a few trebuchets, trained some hand cannonneers, adn then marched my army down to kick the invaders' butt. Not much action here. The few differences from an ordinary Deathmatch game was that you only had 700 years to complete your mission, which was well enough. Also, there was a small group of Mangudai's in the south-eastern part of the map, a mongolian tribe which you had defeated a couple of years ago. If you rode to meet them, you got 12 extra Mangudais to your army.
Nope, this was really off. Way too easy, with all this resources you started with and an almost complete army, there wasn't much challenge.
Nothing in particular was creative in this map. The time limit didn't have a reason, but at least it did something o change the rule of engagement.
It seems Tim Horton took a random map and built his scenario on. How ever, there were a few errors in the layout such as uncomplete cliffs etc.
Very short story behind this scenario, but at least something. The instructions wasn't very heave either, but well enough to cover the important. There wasn't any misspellings from what I could see, and that's a good thing.
Not a very thought-out scenario, the question is; why bother uploading something like this? It's way more entertaining playing the TC- or AoK-campaigns instead