Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Gladiator-the first battle

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Gladiator-the first battle

Author File Description
Parappa
File Details
Version: The Conquerors
Style: Fixed Force
Another Gladiator scenario? Yep...this is my attempt to make a gladiator scenario abou the beginning battle of the movie..unlike the ones before this one (trust me, I have played them all) I think this one is the only one where actual triggers have been used. (not just renaming people, that requires no skills) I don't want to say anymore...because it isn't that great....

this zip file includes the following:
1)scenario file
2)background music
3) Ai file

enjoy! This took me about 3 days to make.....
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Pokemon QUILz Cool, i can't wait until i see it! Because i have not seen it yet :-)
MythWriter
Rating
2.6
Breakdown
Playability2.0
Balance4.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Gladiator-the first battle is a scenario based on the opening scene of the epic historical movie, Gladiator. In this battle, you take command of Maximus, a Roman general, to defeat the Germanic barbarians.

Playability: 2
This was a weak point of this scenario. It was often difficult to figure out what to do (more about that in the Story/Instructions section). The player only gets control of the Roman Army and scorpions for half a minute or so. After that, your only army is a small band of cavalry, a dog, and General Maximus himself. What I did was to quickly send every single infantry unit to the front before they switched control and became inert. I barely made it! Then, I used Maximus' cavalry to bait the remaining barbarians back to Caesar and his Cataphract guards. Also, it was short.

Balance: 4
This was by far the strongest point in the scenario. It was very challenging, especially since for most of the battle, one only controls about ten units. I had to restart several times while playing.

Creativity: 3
Some fairly basic triggers were used - renaming, explosions to represent trebuchet fire, conversations, patrolling guards et cetera. They weren't enough to truly captivate me, but they served the purpose.

Map Design: 2
Another weak point. The map was mainly snowy fields and forests, with some blocky elevation and a Roman camp. This camp especially looked rather unrealistic, with row after row of pavilions.

Story/Instructions: 2
Weakest point. There was a bit of story told with Maximus' cries of "Strength and honor!", but the instructions were sparse - "Maximus must live" -.

Additional Comments: It's not a bad start. You said you worked on this for three days - it's clear to see that that's the case. A bit more work on the map and some extra triggers would help, but you really need to change something about the playability aspect of this scenario, because at times I was just plain stumped.

[Edited on 03/03/09 @ 07:10 PM]


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HGDL v0.7.1

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Rating
2.6
Breakdown
Playability2.0
Balance4.0
Creativity3.0
Map Design2.0
Story/Instructions2.0
Statistics
Downloads:1,056
Favorites: [Who?]0
Size:822.93 KB
Added:04/27/01