Age of Kings Heaven
Downloads Home
Best Files
Review Guidelines
Main site
Code of Conduct

Advanced Search
Single Player Scenarios
New Releases
New Reviews
New Comments

Submit File
Browse Categories
New Files
Recent Updates

Downloads Home » Single Player Scenarios » Gladiator-the first battle

Download File Post Review Post Comment

Gladiator-the first battle

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Fixed Force
Another Gladiator scenario? Yep...this is my attempt to make a gladiator scenario abou the beginning battle of the movie..unlike the ones before this one (trust me, I have played them all) I think this one is the only one where actual triggers have been used. (not just renaming people, that requires no skills) I don't want to say anymore...because it isn't that great....

this zip file includes the following:
1)scenario file
2)background music
3) Ai file

enjoy! This took me about 3 days to make.....
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Pokemon QUILz Cool, i can't wait until i see it! Because i have not seen it yet :-)
Map Design2.0
Gladiator-the first battle is a scenario based on the opening scene of the epic historical movie, Gladiator. In this battle, you take command of Maximus, a Roman general, to defeat the Germanic barbarians.

Playability: 2
This was a weak point of this scenario. It was often difficult to figure out what to do (more about that in the Story/Instructions section). The player only gets control of the Roman Army and scorpions for half a minute or so. After that, your only army is a small band of cavalry, a dog, and General Maximus himself. What I did was to quickly send every single infantry unit to the front before they switched control and became inert. I barely made it! Then, I used Maximus' cavalry to bait the remaining barbarians back to Caesar and his Cataphract guards. Also, it was short.

Balance: 4
This was by far the strongest point in the scenario. It was very challenging, especially since for most of the battle, one only controls about ten units. I had to restart several times while playing.

Creativity: 3
Some fairly basic triggers were used - renaming, explosions to represent trebuchet fire, conversations, patrolling guards et cetera. They weren't enough to truly captivate me, but they served the purpose.

Map Design: 2
Another weak point. The map was mainly snowy fields and forests, with some blocky elevation and a Roman camp. This camp especially looked rather unrealistic, with row after row of pavilions.

Story/Instructions: 2
Weakest point. There was a bit of story told with Maximus' cries of "Strength and honor!", but the instructions were sparse - "Maximus must live" -.

Additional Comments: It's not a bad start. You said you worked on this for three days - it's clear to see that that's the case. A bit more work on the map and some extra triggers would help, but you really need to change something about the playability aspect of this scenario, because at times I was just plain stumped.

[Edited on 03/03/09 @ 07:10 PM]

Post Review Post Comment

HGDL v0.8.0

Forum Username:


Create a new account
Forgot password?
Map Design2.0
Favorites: [Who?]0
Size:822.93 KB