scenario description: you have a town center and a barracks and a blacksmith near a swamp. You move your guy picker dude in front of the barracks to get a hunting wolf, and in front of the blacksmith to recive a heavy scorpion. you also get several villigers and a hero and some UUs from various civilizations. You're enemys are on the other side of the map, they have a hero and a few UUs also. the SWAMP, the main part of the scenario, has ships and huskarls to hinder your resorce gathering, for the gold is just out side of the swamp gates, and the only food you can get are fish in the SWAMP. This is a single player spawn scenario.
Posted on 04/06/02 @ 12:00 AM
The scenario is only fun if played against another friend. The combinations that you do with the kind of resources is awesome. The instruction were a little distant from the game, (for example, I had several arbalests when I played, and my enemy had Huskarls), and the swamp eyecandy is REALLY cool. But some more eyecandy would be appreciated.
In synthesis, is an interesting concept of multiplayer game, but it can be better. Keep working at it, man!
Final score: 2.4/5
Posted on 04/12/02 @ 12:00 AM
Here is the other part of the review. Sorry for the mistake.
Playability: 3. When you play against another friend, the combinations of play are big. You can, for example, collect wood first, or collect food or gold, and you can decide to create wolves or scorps. However, after some games, it would lose replayability.
Balance: Against the computer, it is not very balanced (too easy). But against a friend, it should be fun.
Creativity: The concept is good, but I repeat, only if played with friends. The possibilities are a great factor.
Map design: The swamp is very well made, but the other part of the map is entirely empty. Maybe some more eyecandy.
Story/instructions: The instructions are a bit confusing. Because you have some units that don't appear in the instructions. But not very problematic...