Story of Brian Boru, the last of the great Kings of Ireland. This is my second submission to ES Heroes of the Age contest (the first one was "the Iron Limper", which was posted yet on this site)
The game is a very quick one (due to the contest rules) and you can win in three ways:
1) accomplish all the tasks and unify Ireland
2) defeat the other players (or, at least, the ones you did not annex as per point 1)
3) have the higher score totalized when the game expires (yes, it's a time game)
There is a lot of historic you would like to read.
The map is a close-to-real-world one of Ireland. Feel free to re-use it for other scenarios, as soon as you give me credit for it.
N.B.: in this update I rebuilt the zip file so that each compressed file will automatically go in the right sub-folder just by decompressing it in your "Age of Empires II" folder.
Sorry for not doing it before.
The Lion of the Emerald Island is an average and nondescript FF scenario.
The game is a fixed force affair in which you basically need to convert 5 bases to your cause. Mostly all you do is find a way to siege them down while killing the few enemies that come out. After you learn the blue berserkers cannot be defeated, they are simple enough to avoid. You would expect to have to do something to earn the conversion of troops or bases, but they simply flip to you for no reason. The princess gormaith for instance, declares her undying love for our hero the moment she sets eyes on him and joins you.
This trigger event was broken on both UP1.4 and 1.0c and you had no choice but to kill her. The author said he updated the scenario to include the AI files but there are none in the zip. Because of these are game breaking bugs, i believe a minimum rating is appropriate here.
This game is fairly hard. You start out on the clock, needing to gain the top rating score within 500 years, and when the top guy has 5000+ and you have 16, it looks pretty daunting. There are no difficulty mechanics.
The author put a good amount of thought into making a different gameplay experience. The overall concept is not a common one and the timer is interesting as i was immediately invested and nervous about it. However the scenario is quite on the simplistic side and really doesnt offer much in the way of varied gameplay elements to make things fresh on a tactical level, with meaningful multiple choices or varied approaches. Yes there are multiple win conditions but the way you go about fulfilling these is quite frankly primitive.
Map Design 2
It looks like a random map and only has sufficient details added to be said anything had been done at all in this department. There is no terrain mixing or forest work done at all. The bases are quite poor.
The objectives, hints, and scouts are well done with good writing and detail. There is some characterization ingame with dialogue but its no indepth story by any means. This story mostly exists to serve the needs of a faster paced, gameplay focused scenario. A nice bitmap is the first thing you encounter and its easily the highpoint of this map
Final thoughts: Its an average scenario without anything special. It seems some triggers are broken on both UP1.4 and 1.0c so i dont recommend playing it.