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Downloads Home » Single Player Scenarios » ESHotAC - Ivan Vasilevich's March on Kazan (2nd Version)

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ESHotAC - Ivan Vasilevich's March on Kazan (2nd Version)

Author File Description
Zanzard Lothar
File Details
Version: The Conquerors
Style: Build and Destroy
Ivan Vasilevich's March on Kazan
by Zanzard Lothar
SECOND (UPDATED) VERSION

It is the XVI century, and while western Europe lives its age of discovery, in Russia the reality is stll that of bickering lords and the threat of enemies from everywhere. But one man means to change all this. He is Ivan Vasilevich, the Muscovy Tsar. As the sole ruler of Moscow, he intends to unite all of Russia and create a new, powerful empire. But many resent his ambition, and the enemies of the Tsar turn all of their efforts to defeat him.

But a foreign threat might prove to be Ivan's best shot ar assuring his throne. To the east, the proud tartar city of Kazan, seeing the internal struggle between the russian lords, have declared war to Moscow. Little did they know that Ivan would take the initiative, and so the Tsar has set foot with his army to Kazan. If Ivan conquers Kazan, not only will he terminate the threat of the Tartars to Russia, he will also demonstrate his power to everyone, and return to Moscow as a hero to the people and as a undefeatable foe to his opponents.

Take the field as Tsar Ivan, and conquer Kazan. It will be up to you to provide Russia with a possibility of unification.

NOTE: This scenario is presented as a one-scenario campaign. It was submitted to the ES "Heroes of the Ages" contest", though it did not win any awards.

This updated version of the scenario removes its time limit and also fixes some previous bugs.

Above all, have fun!
AuthorComments   ( All | Comments Only | Reviews Only )
Ingo van Thiel From all of Zanzard's works, I liked this one best so far. It is a solid B&D with lots of variety, and has very nice snow landscape.

I liked the bonus units you get for upgrades. On a side note, not all the comments and jokes that went along with that bonus system convinced me, so maybe it would be better to have some more neutral messages there.

I was very impressed with the Ai work - the opponents are devious and fight tooth and nail, and they do so without cheats! That was a crass Ai to compete with. Unfortunately, the thing that impressed me most also turned out to be my main problem with this scenario: It should be easier IMHO.

There was no way that I could get even close to fulfilling either victory objective before the wonder timer ran out. Swarms of enemy mangudai, champions and scores of onagers turned army after army to mincemeat. Even my forward castles did not last very long to the never-ending flood of enemies, although I frantically tried to defend them by grinding out more units. I think the numbers of enemy units should be limited by including some unit-type-count-total conditions in the Ai. This goes especially for onagers, because Kazan was swarming with them. Alternatively, maybe the wonder timer could be taken out.

Again, I liked the overall concept the scenario very much. I found the balance too tough, and this also marred the playability for me. But I think those issues are not very hard to fix, and I am looking forward to an updated, easier version.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability4.0
Balance4.0
Creativity5.0
Map Design4.0
Story/Instructions3.0
Statistics
Downloads:3,037
Favorites: [Who?]1
Size:155.74 KB
Added:06/26/01
Updated:07/27/01