An RPG following a masterless Samurai seeking his fortune in a harsh and unforgiving land, seeking riches, comrades, honour and combat, on your journey you will slay bandits, robbers and highway men, seek religious artifacts, help to burn witches, save villages, explore towns and a great city, meet many people and gain great knowledge, fight battles, storm a fortress, get attacked, laughed at, ignored, loved, propositioned on your quest to restore family honour to a masterless Ronin
||Age of Kings
||Role Playing Only
Around 300 triggers
Everyone has something to say
Well it all sounds good so far eh? well i have to quantify the above by saying that this is my first real go at the AOK scenario editor, but dont take that as meaning its just a big green map with 10 units to fight each other, its a detailed map and a lengthy quest, it just means that there may be a couple of bugs i havnt picked up so if anyone finds any please let me know at email@example.com
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|Celtic War Queen
I was very impressed with the degree of detail in this scenario, however I did find the number of triggers a little excessive, and that they were rather fast making them difficult to read. Because of this I ended up unsure of what to do and couldn't finish the scenario.
"Ronin" depicts one mans search for glory, power, riches, etc etc
Its a dull and slow paced light-RPG. Your samurai is slow and weak, and demonstrates just how worthless some of the samurai heroes really are;they are just normal infantry with massive HP after all. This means even killing a simple militia bandit takes something like 5 hits. Expect to spend alot of time walking back to monks. Putting the player in the dark age also makes him miss out on the faster attacking infantry bonus.
The difficulty is appropriate to make the player find tactical solutions but in terms of interesting challenges there is little to be found.
Surprisingly nearly every character on the map has a dialogue, which explains the authors boast of having 300 triggers in the description. There are issues with text playing to fast or overlapping on the screen, and much of the trigger work is setup on the idea that the player will enter into a situation in a certain way while the map is fairly open and non-linear. There are many of the normal RPG tropes but they are not particularly well implemented. Also, the author couldnt be bothered to learn how valuable the yen is;its the equivalent of the US cent, so 100 yen are like 1 US dollars, very roughly speaking. Just stick to gold rewards, as offering a mere 500 yen to kill a bandit leader is immersion breaking.
Map Design 3-
The map is reasonable but never enters into any particularly appealing territory. Its quite simplistic but enough to get a pass from me, as it never offends the eyes. Its the widespread use of elevations to break things up that probably saves it from earning a 2 rating, as i would imagine the same map completely flat would look considerably worse. The villages are decent with a rustic look but lack simple touches like having the farmers actually working fields. The major cities look pretty poor but this is the case for most large cities in AoC so no big penalty for this
Despite the great amount of dialogue and RPG elements, none of the work is particularly interesting to read, and is plagued by choppy sentences and grammar mistakes. Overall it delivers the normal objectives, hints etc and provides a story, though one i didnt find particularly compelling in its delivery.
Final Thoughts: Its very bland and i am beginning to forget about it already.