Age of Kings Heaven 139
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Downloads Home » Single Player Scenarios » Thief The Dark Project fix

Thief The Dark Project fix

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(Updated on 07/23/01)
Author File Description
LaChupacabra
File Details
Version: The Conquerors
i forgot 2 add fiew things at the end of this compaining so now i included the names and instructions.I added the mison muvie but file waz way 2 large about 22,355 kb.I am working on more of thief with better graficks and storyline. Thank you 4 downloading AOE Heaven games.

Have a nice day.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Antichrist What ever you do, don't download this piece a ****!
No hard feelings for the creater but you should do something more with this scenario, like throw it away!
exodio Ya know, it really irks me when people just say stuff like 'Dont download this piece of crap'. Ever hear of constructive criticism? That's where you write a> what is wrong (in your opinion) and b> what could be done to make it better.
That being said, one thing that was confusing was exactly what it is i am supposed to do? I found the well (you should learn to use triggers to rename things, like rename the pavilion Entrance to Sewer). Then i got down there, bought a bunch of stuff then got killed by skirmishers! I hadn't seen any food, either. Maybe make the instructions on what to do more clear, and learn how to spell.
Cheers :)
Antichrist Just telling the cold truth..
exodio I know. That's why i have a problem with it. You just basically tell him it sucks. How is he supposed to do better if he has no idea why it is bad? Try being constructive instead of destructive, jerk.

See how you like it?
Antichrist Ok, here's what I thought about the scenario.

To the designer: You should improve the mapdesign greatly, it's very boring to look at, for example the most common is the road with walls and nothing else, with some luck a enemy soldier. Spellcheck is also required, you must stop using numbers instead of the words "to" and "for", otherwise you can hardly understand the instructions. I'm just wondering, how old are you? 10 or something like and lives in a non-english speaking country. The english looks/sounds like that. Instead of using a renamed Robin Hood (to Thief) you should use a longbowman/Elite, I'm thinking on the moment when the Thief enters the sewer, a new Robin Hood is created and the old one is removed. There you have your "Thief". And just a tip: A briton without FULL TECH TREE can't research Thumb Ring.

The creativity is very low, how long time could this scenario have take? A hour, maybe two (with a break)! The poor mapdesign is a good sign for that. The story is based on the game, forgive if I say this but the creators of the "Thief - the dark project"-game wouldn't like to see this scenario. The scenario is boring all the time! Each and single second, the only good moment is when the Thief dies! Reaching the "Staff" is a too easy victory-condition, but because this scenario seems impossible to "save" and make funny, this is the only possible victory-condition.

And, I still thinks the scenario sucks!

- Everything above this line.

+ You have learned to rename units/objects

P.S Call me whatever you wan't, I don't care!
exodio Ok then. Thanks. :)

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HGDL v0.7.1

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Statistics
Downloads:645
Favorites: [Who?]0
Size:89.98 KB
Added:07/17/01
Updated:07/23/01