Good points: Interesting at start under attack from King's men.Adds a little worry to scenario.The Glade for ambushing that was a good original idea i don't think i've seen before if this could be fully implemented it could become really good!good job.
Big Improvements to be made: Chat text's i know u can do it as u did later on in the scenario :) Objectives screen would be really good like "Capture the Trade Cart" or after escaping " Find nearby help "the town center and mill would be good if u set they're civilsation to Castle age as dark age really doesn't fit with Longbowman.
Subtle Changes: Adding flowers 1-4 and some flower bed's would keep the scenario looking nice,no one likes to really look at a blank grass and tree's you can add flower's by going to "Units then clicking Gaia" then clicking other then just list down till u see flowers.A few deer and/or forage bushes might be a nice addition too.
My thoughts: A good 1st scenario that with some changes made to it and possibly a few more task's would be good.Overall not a bad piece of work and I hope to see more of u're work in the future. Just remember to make scenarios longer!:)
Posted on 09/03/01 @ 12:00 AM
I played this map because i thought this would take a while to beat.Takes 5 minutes.
To short.just had to get alway from a castle under attack and face 3 knights and convert a trade cart wasn't much fun.This would of been higher if the maker put more time into it
Read 2nd sentence of playbility.There was 1 part to escape took 20 ses to do so.
The triggers were nothing just change ownership and talking.
could of been longer.
Map design: 3
There was ALOT of usless space placed with gold and stone. could of made the map longer.
Instructions went by so fast you could read them.Game was so short not to much story to it.
This map wasn't so great.If the maker would of put alot more time and creavivity into it it would be longer and funner and maybe a best of aoeh.Don't download this map unless your bored it lasts 5 minutes and there is no chalenge in it.