35 years after the Byzantines recaptured Constaninople at 1261,Venice allies with the enemies of the Byzantium.Venice,Turks and the Ioannite knighthood in the false pretense that Byzantium was in favor of Genova,an other naval power in Mediterranean,decided to begin war against the Empire and their primary target is to reconquest Crete that has revolved against the Venitians.Your mission is to maintain free the island of Crete and defend your Empire.Can you stand though the pressure or?Here lies the question...
This scenario is well put together. The playability is fun. I enjoyed this scenario. It is always fun playing the large-scale battles that this designer tends to make. However, there was no special playability quality that distinguishes 5.0 scenarios. For example, the designer has not mastered the "set starting view" command. And at the beginning, one has a limited sense of what to do or how to start.
The balance is less than perfect. The AI players all had huge navies to start with, but all my player had was a base. The scenario was playable, though, and it is possible to win without saving. Not enough gold and stone are located in the base, though.
The creativity is a 4, because, this happened in history. Don't get me wrong, I love historical scenarios, but I think that if it happened in history, then the designer is not as creative. However, this scenario is based on an obscure moment in history, and that is why i rated the creativity a healthy 4. I mean, how many of us actually knew what happened in the Aegean in the year 1261? But all in all, this scenario was presented in an appealing way.
Ah, this is where the scenario is at its best. A random map can only go so far. Commennus took the time to design each little islet, and to make an accurate representation of the Aegean. And there are several strategic points too.
The story is not original, as it did actually happen, but the designer took the time to research the information and to present the ocurrences to us, the players. The instructions could have been better, though. I was somewhat confused at the beginning. However, I had no doubt as to what my objectives were.
I truly enjoyed this scenario, and I hope to play more of this designer's works.