I did not like the Crusader II campaign, so I really didn't have much in for this one. I just sort of skipped through it, so I can give you much comments. The last two scenarios have bugs all over. In the "strawberry fields" scenario, there is no galley whatsoever and it is impossible to win. In the last scenario, you lose your master of the Templar and the cannon galleon, which I am not sure is what's supposed to happen. The scene with the Viking longboats attacking is pretty good. But the gates up the hill are all locked, and there is no way to unlock it. So I would suggest you get more practice at using triggers.
Robert Knight File Author
Posted on 09/18/00 @ 12:00 AM
An interesting fact: all the triggers worked well on my computer, so I don´t think I have to learn much how to make them. However I don´t understand why the triggs won´t work on other machines... Anybody knows? Is it a question of AoK version? Any other person experienced the same problem playing this campaign?
Posted on 12/25/06 @ 09:22 AM
I got bored with the time it took to get my troops to the enemy and the 'towers' having an 'indestructabilty' element. Sorry.