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Downloads Home » Projects » ICBM Blood Demo 3.1 .gax

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ICBM Blood Demo 3.1 .gax

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Version: The Conquerors 1.0c
Style: Fixed Force
This is a mostly finished but not finely polished saved game scenario. I made it to demonstrate what can be done with ultra high ranged units used by all players.
I want to make this into a RESTORED MULTIPLAYER game where 3-4 players start an IP game. Put a premade restored game in ther savedGame/multi folder and play a realy cool scenario that has high ranged unit stats with really neat features. Just for the doubting thomases, you CAN play a restored game from someone elses folder. To make this into a real multi player game I need 3 other players to assist by starting a multiplayer game with me, using a stat altering program to simultaniously alter 2 stats and save the game. Then putting all 4 players versions of that restored game in 1 zip folder for distribution. The game is played IP game only cause of zone name restrictions, where each player would pick 1 of 4 of the saved versions(ie. named blue, red green, and yellow) and play a really cool game. Put the .gax file in your saved game folder and play as a saved game, and let me know if you would like to help me.

In this game you are player 1, playing against comp players 2-4, with comp player 5 feeding first 4 players arbalests with 55 range from archery ranges, and galleons with 55 range from docks. Player 6 feeds all 4 players seige onagers with 40 range. Each player's super ranged units stop producing at a set limit, and starts producing again when each type of unit's population drops below that set limit.

Each base is protected by an "anti-missle zone" which has a 7 tile total protection range from all arrows and projectiles.
To get through enemy's protection zone you must use archers only to get close enough to destroy the 3 towers at the front of the zone, thus deactivating it. and then destroy enemy accursed tower to stop enemy prodution of super ranged units.

Also in each player's base there is a power up zone for all unit's attack bonuses and a different one for HP bonuses. You'll need them to be able to effectively asault enemy "anti-missle protection zone".
Note: enemy protection zone will cause some continual damage to your units, but it will be minimal.
There are no bonuses for kills or raizings in this version, but will be added later.

Be amazed.
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