This scenario takes you into the heart of Central America, where the feuding Mayans and Aztecs have left rotting carcasses and battle scars. You come as Cortez, the Spanish conqueror, who wants this land to expand the Spanish Empire.
This scenario is a great scenario IMHO, and I hope you enjoy it. It is most convenient to unzip the contents to a temporary folder, then read the "journ.txt" file to see which files go where. Sorry, I don't know how to make it automatically unzip into the right folders.
"The Treacherous Journey" is about the Spaniards conquest of the Aztecs.
Playability: This scenario was fun and easy to play, but something was overlooked on the map: a clear road to the enemy. The road leading to the enemy's base was blocked off by trees.
Balance: From what I could tell, the AI was the standard AI, and it wasn't very tough to beat. Because of the road being blocked, the enemy couldn't even come attack. This made it way too easy and allowed me to sit behind the trees and pummel the enemy's town.
Creativity: This scenario didn't have anything very creative about it. It included every hero in the editor, but that was unnatural and just kind of strange. Some nice trigger tricks would definitely help this scenario.
Map Design: This map was pretty bland. Semi-square forests and lack of different Grass/Dirt textures really made this map sort of boring. It had a few eye candies, but it was still apparent that the author didn't spend a lot of effort on this category.
Story/Instructions: This scenario was historical, so I didn't really expect a gripping story, but it would have been nice if the author would have expanded on history of the Spanish invasion. A little more research on the story would have been great. The instructions were basic: destroy the enemy. A few more objectives would have been nice, and the lack of them gave the player the feeling of playing an ordinary RM.