“The task of Sir Gawain” is a campaign about King Arthur and Gawain trying to save Britain from the evil grasps of Sir Mordred’s forces. The first thing I noticed about this campaign is that it is actually a conquerors (.cpx) campaign instead of the original Age of Kings.
Playability: The playability is a good, solid part of this campaign. Travelling round a big map can sometimes be tiresome but the creator keeps you on your feet when you are trying to capture 4 different pieces of a cross. Sometimes I grew tired of constantly bending small routes to a part of your objective but on the whole the playability was ok.
Balance: The campaigns balance was a strong part of this campaign, it had a good learning curve and started out easy and in the latter stages it did become very hard. The balance was a better part of this campaign and something that should be congratulated for. The only suggestion, occasionally some of the units in the earlier stages attacked all at once maybe making them more spread out would stop them all attacking at once and then just walking through. Luckily, this only happened once. The different strength units you gain are an interesting idea, as some are very weak and better for other things than fighting, scouting for instance.
Creativity: The creativity was average, it did not really feature anything that made it stand out. However, what it did use and the interesting objective’s which are not usually seen kept it on par. There are the usual click talk tricks and conversations. It did not stand out in this category but it does form another part of a well-thought out campaign.
Map Design: The map design was another good part of Sir Gawains Quest. It featured changing scenery at some points, many of the different gaia units. Also, it had a very good terrain blending and the map really kept you interested at some points, however at some points it was also just oak forest tree in clumps which stopped it from getting a higher mark.
Story/Instructions: The story was simple enough to follow but failed to have any real plot twists or other features which kept you interested all the time. The story did have imagination but it reminded me a lot of The Quest for the Holy Grail, with the knights and all. The instructions were great, there was hardly a punctuation error in sight and the author must have spent a great deal of time correcting his work. The instructions were clear and concise, which was good and I did not have to think through what I was doing a lot of the time. The only negative thing is having to travel back to Merlin several times to find out where the next piece of the cross was.
Overall: A competent campaign lacking some personal touch’s to make it more personal.