This campaign is, I think, a pretty kewl campaign. It's not really all that hard(my opinion, but im sure you'll agree) but it's pretty kewl.
This campaign depicts the future. It is along the line of the aftermath of the earth's petroleum reserves running out. This campaign represents what might happen if we don't find a power source capable of our distribution needs.
In all of the scenarios, except two, you control a small party of people. They are characters, though they are not nessesarily heroes. These characters cannot die, or you lose the scenario.
Well, last but not least, bugs and problems. If you encounter any problems email me at firstname.lastname@example.org and I will correct them. These problems should include all and everything wrong, even spelling and storylines. If you think this campaign is stupid, email me or post a comment here and tell me what I can do to fix it.
Your Campaign is buggy. It does not work. Did you even try and play it all the way to the end?
Your mapping layout was very good and I thought it was going to be a fun one.
You need to work on it a little more.
Posted on 01/13/00 @ 02:00 AM
****4 of 5****
This is probobly the 2nd best campaign i have ever played.
No bugs that im aware of!Good story and triggers.
Cataphract887 Official Reviewer
Posted on 01/31/17 @ 06:37 PM
Conquests of Sir Titus III is a lightweight RPG type scenario in which you go on some adventures in the far future.
Its a fairly simple light-RPG feel with alot of walking around and keeping your heroes alive. The great length of the campaign at 7 scenarios is a only a plus if you end up really enjoying the story, as it drags on and on. I had the AI perform random resignations before i could fulfill scenario objectives, resulting in random wins, which is never good.
Its fairly easy to kill all opposition with your heroes and keep healed with your monks. You just plod forward in this manner at all times, and cant take many risks as your heroes are normal units rename, and infact you have to babysit half a dozen or more at all times. Expect to take random losses if you dont stay on point at all times. The scenario loss message reads as follows "your a real idiot to lose a scenario this easy"
The concept is indeed creative, but it really doesnt show up in the game all that well. The world certainly doesnt seem like a post apocalyptic environment in any way.
Map Design 1
The maps consist of huge patches of same terrain, and it often comes in rectangular shapes. Its below the standard of random maps. The campaign repeatedly uses the same map.
There was adequate objectives and hints, and the ingame dialogue delivered a fairly sizeable story, that was fairly well written IMHO.
Final thoughts: A below average scenario that hasnt aged well. Theres little reason to consider downloading.