"Lady of the Lake" is a scenario in which you take control of a hero called Duke Gilles of Bastonne who soon meets up with his colleague and fellow hero the Duke of Bordeleaux.
Playability: The playability of this scenario is a little weak. This was mainly due to the lack of anything to do but the objective. You have to explore the map in order to see what to do, get some more upgraded knights and heroes and massacre mainly militia and archers. No real challenge in this scenarios fighting aspects.
Balance: The balance of a Lady of a Lake as briefly commented on in the playabilitys proves for little to no difficulty at all. Once you've gained the men and gains an upgrade from the Lady of the Lake you just kill all the Orcs in the big town and you've won. To improve the balance give the enemy stronger units perhaps some light cavalry or cavalry archers instead of militia and archers.
Creativity: The creativity of this release to the blacksmith had one main idea, talking to a lady in the lake. After this you just had the name change effect and change attack effect used. To improve the creativity the author could add more features, perhaps a possible alliance with other warriors against the Orcs or rescuing captured men, basically anything that would differentiate play a bit and make it that much more interesting and diverse.
Map Design: The map was a standard random map script with a few additions of the enemy units, town and the lady and the lake. Otherwise, the map stayed pretty much the same. To improve the map design the author could add more individual features to bring the map to life and add to the experience. Adding more focal points for the player would be a good start and then adding more gaia units scattered around as well might be a good idea.
Story/Instructions: The introduction screen contained no bitmap, with instructions, history and hints sections all 1 line long, the opening screen didn't look too promising. In game the instructions didn't really improve, the text with the Lady in Lake, which was the only in game text was short and to the point. The story I never really understood, other than the fact it was based loosely on the Warhammer series because of the comment of this in the description section. To improve the Story/Instructions section the author could add more of a story to his scenario, add more dialogue and add more depth to the current dialogue as well.
Overall: This is a reasonably old scenario, but event it can't escape the feeling the designer could have made a better scenario. I advise the author to invest more time in his work before submitting.