||Build and Destroy
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Playability: Well, its hard to get all the units managed and i really think there are to much of them. Such mass-fights aren't really playable cause there is no chance of control.
balance: the best in this game is this relativly hard fight but units with 2000 HP are really bad. There is no kid of taktic, simply commanding too strong units into the field.
creativity: Well, some towns with too much walls (3 time wall :-( ) No real intro, I saw my units and could decide what to too, but no aim nothing.
Map design: Simply take a custom map then put a mass units on it and have fun. well, this isn't fun. This scenario could be done in 1/2 hour.
story/instructions: no hints and nearly no story. Well, there is nothing which leads you through this level. this was so boring playing it. There is even no bmp file for the scenario briefing.
well this was version one, and I hope the next versions will be better,cause this was really cr**.
This mission is fairly dull - your goal is something along the lines of capturing the Holy Grail, but basically just B&D gameplay. The mission balance made it impossible for any of the little extras to have any real impact - for example the Huns attacked me at one point, but my knights were able to defeat them with ease, so it didn't bring anything extra to the gameplay. Basically just straight B&D conquering of a big map. The objective was not clear, so I won by killing everyone instead.
This is a great example how to stuff up a fairly good level - the balance ruined everything. Your base is extremely well defended, with multiple layers of walls. You begin with death match level resources, and your knights of the round table have high stats, King Arthur having a ridiculous 2000 HP. These guys could destroy vast numbers of enemies with ease, and make siege equipment obsolete. I had little fun running around and crushing everyone, and easily destroyed any resistance.
The level had some good dynamics - sometimes researches would be done for you automatically and a message would appear advising you of this, and as the level develops there are some attacks on your base and even some treachery.
Map Design: 3
The map is very much like a random map - the cities have some good and bad eye candies, and aren't that realistic. A little map copying is seen. Most importantly the map is designed in such a way that detracts from the gameplay, with your home city too well protected, and enemies that are easy to crush, despite having masses of towers.
This area was the strongest, with a detailed story of good length in the instructions. It was a little clichéd - being about King Arthur and the Knights of the Round Table, and the Holy Grail. There wasn't any focus on characters, with nicely named individual knights, but none of them had anything to say including Arthur. The story was mainly plot driven, and carried on into the level with occasional but significant messages. The instructions were not at all clear to me - I eventually realized that the holy grail was behind the Dome of the Rock, but I seemed to lose it somehow, and wasn't sure what to do with it anyway. Hints would have been good here.
[Edited on 09/22/05 @ 01:25 AM]