"Island of Discontent" is a scenario based around you playing a civilisation which begins in the centre of the map and must fight against the various other enemies surrounding your island. Their names include Korea, France, Red China and Mayan Empire but the map is clearly nothing like a world map.
Playability: The playability is a little weak due to the lack of strong Ai opponents or different goals to attempt to achieve other than the mainstream fighting. This scenario is easily winnable if you take advantage of the plentiful resources on your island.
Balance: As previously mentioned, the lack of competant Ai files who might give you a challenge you are left to pick the enemy tribes off one by one at your leisure. Toughening up the Ai files with some of the blacksmith ai's or creating your own would be a big improvement here.
Creativity: The creativity of this scenario is below average. I think this is because the author hasn't been able to implement different things to differentiate from the fighting. This soon leads to a lack of interest in the scenario, due to the Ai's also being not of much interest. To improve the creativity add things to spice up the gameplay such as prisoners, fighting over relics or certain key areas for instance.
Map Design: The map design was a edited random map script. The map was basically the same just the main island which you lived on was a little more fortified and a few towers and walls were given to the computer opponents. The map design could be improved by adding more gaia touches to the map, to make it more original, stand out and be more beautiful.
Story/Instructions: The introduction screen upon changing the .scx to a .cpx file contained mediocre instructions and hints sections, a weak history section and a lack of a opening bitmap. In game the instructions were very few and far between, I feel if the author added at least a few lines he could explain why you were fighting a little more in depth, so you aren't left wondering in places. The story was a little weak because of this. The instructions didn't go by too fast, due to the small size of them and the lack thereof of them.
Overall: A scenario which could do with a stronger story contained within it more than anything else, along with making the scenario more challenging are it's top priorities if changes of improvement were to be made.