You need AoK:TC The Conquerors Expansion to play this scenario.
PLAYABILITY: This is one of the "all disadvantages to the enemy" maps. If you like scenarios where you can not loose, whatever you do, this is your game. The three enemies start in the north, west and south, while your strong base is in the middle of the map. Resources like gold and stone are only in the east and because of your strong starting position you control them easily. 2
BALANCE: IMPOSSIBLE to loose. Only player one and two start in Imperial Age. The starting position is totally unbalanced, player one, being in the centre of the map, has a walled castle with 45 canon towers, while player 2, 3, 4 have five or six canon towers only. To ensure victory player one has 6 relics in reach and monks and monasteries from the start. 1
- Have your enemies advanced in the ages, give equal units to them and have your balance tested.
CREATIVITY: Apart from the idea to place shipwrecks in a desert, there was none. 1
- Map, story and starting position are the easiest to score in creativity. Have a small camp being attacked at the start for example.
MAP DESIGN: A flat brown map with some wood and items like sea rocks, forage bushes and ship wrecks in a desert. 1
- Use a computer generated map next time, alter it to your needs and be more realistic.
STORY/INSTRUCTIONS: No story, no instructions. 1
- Try a small story, explaining why they are fighting.
OVERALL: I recommend the scenario only for the inexperienced player.