A simple but nice B&D single. There is only one problem. As soon as you start to build an army expecting in few minutes to be under attack, surrounded by innumerable enemy hoards... the enemy comes indeed: Mr. Theodoric the Goth himself with all his retinue (three cavalry archers and one monk). They all get killed as soon as they approach your castle and the game is over. You just sit and watch. The matter is that the standard AI directing your opponent is not aware that the death of Theodoric is triggered as a victory condition (for human player). It just sends at some point all military units available to attack you. There are several ways to solve the problem and to make the game more interesting: a) by fixing Theodoric permanently to some point by a looping trigger, so he will not just come to be killed: to kill him you will have to go to his place b) by giving more soldiers to the enemy from the start c) by giving player 2 some custom AI making it behave differently (i.e. making the comp attack only when it has enough units and a number of siege-engines to do you some real damage).
Michael Matthews File Author
Posted on 07/12/02 @ 12:00 AM
Sorry about the not-so-great triggering, it was one of the first I ever made to be uploaded.