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LotR The Hobbit

Author File Description
File Details
Version: The Conquerors 1.0c
Style: Role Playing Strategy
This scenario, as the name implies, is a scenario about the prequel to the Lord of the Rings trilogy, The Hobbit. You have just gotten a visit from thirteen dwarves and a wizard named Gandalf, and they want your help. Your mission as a group: go east and find the dragon Smaug, kill the dragon, and take one fourteenth of his gold. Your mission as a hobbit: steal some of the gold the dragon keeps, sneak around his lair, and find the dragon\'s weaknesses. Just as a note, this scenario is not a game where there is a lot of fighting, but there is a huge battle and a small RPG section. This scenario is a tangent from my series Shadoworld, and I hope you like it.
AuthorReviews   ( All | Comments Only | Reviews Only )
Map Design3.0
“The Hobbit” Is a scenario based on the famous children’s novel The Hobbit. It was quite short but it’s the best scenario I’ve seen based on The Hobbit.

Playability- This campaign was very enjoyable. The fun factor was not based on fighting, but on discovering new ideas and things of that sort. And it is even more enjoyable if you play with Fantasy Mod by Warrior Tyler. But there was lag and most importantly there having to pause the game and look at the chat to know what was going on was very annoying. I give it a 3.
(One thing that could boost up the score was more of interaction with the riddles, the battle of five armies among other stuff.)

Balance- Balance was horrible. Since during most of the scenario there wasn’t much interaction, most of it was talking and cut-scenes it was hard to judge. But whenever the was fighting, there was no challenge. Really the only way to die is to not follow instructions. I give it a 2.
(I was looking forward to the battle of five armies but I was dissapointed with it, it was far too easy and not as enjoyable as I thought it would be. Give the player less strength both in the battle and in Mirkwood.)

Creativity- This was one of the best parts of this scenario. Everything from sneaking past the giants to the choice of units. And although it could use some extra trigger tricks I thought there was great creativity here. I give it a 4!
(I thought stuff like explosions, and if you were able to recreate Rivendell the creativity rating would go up.)

Map Design- This scenario had a nice looking map. While it had a lot of grass 1, and a bit overload of gaia eye-candy the amount of stuff that the author was able to fit into one map was amazing! He was able to fit the whole novel, or most of it, into one map. I give it a 3.
(For one, you could use snow in the Misty Mountains. And I really don‘t like you‘re idea of roads but that is personal taste and the score wasn‘t rated on it.)

Story/Instructions- The actual story was not the author’s idea but taken from the novel. So I will rate the presentation of the story, and this was very good. He recreated things I did not believe could be possible! But there was the big problem with text timing. You had to check the Chat tab almost every message to follow the story so the score can not be perfect. I give it a 4!
(Well, the only thing I can say is slow down. We can barely follow the story and it is very annoying to have to pause every few moments to read.)

+ Based on The Hobbit.
+ Sticks to the story very well.
- The text flies past way too fast.
- Things can get confusing without the proper mod.

Overall: This is definetly a good download and I suggest using a mod. If you love Tolkien you must download this scenario!
Official Reviewer
Map Design3.0
The Hobbit
By: The_Cobra_81

In this scenario you play as Bilbo, Gandalf, Thorin, and twelve Dwarves from the popular prologue to the Lord of The Rings book Series by J.R.R. Tolkien, “The Hobbit”.

Playability: This scenario was enough to keep you entertained but nothing more. Although you do very little fighting, the way the story was portrayed was very good. The things that brought this down was that the chats were somewhat to fast therefore taking away from the enjoyable part of the scenario. Finally when you got to the final battle at the end of the scenario there was a great deal of lag that made it impossible to complete. If you Add some more things for the player to interact with and slow down the chat messages the playability would go up a great deal. For playability I present a 2.

Balance: This was probably the largest disappointment of the scenario. Since there was little to know fighting there was almost no way to lose unless you were unaware of what was going on. With twelve throwing axe men and a janissary that get upgraded to have over 1000 hp a piece in certain parts of the secnario and since nothing else is upgraded, nothing poses much of a threat. The only thing that kept this from getting a 1 was the sneaking past the giants. For balance I give a 2.
-If you are going to give people a large amount of hp and a large amount of units find someway to make it a better fight. Like, upgrading the enemies units and adding more challenges.

Creativity: This was probably one of the strongest point in this scenario. The cheat control, sneaking past the giants, way that the trolls and eagles were portrayed gave this scenario decent creativity. But nothing that really blew your socks off. A 4 goes here.

Map Design: The map design was also a let down. This scenario consisted of a lot of blank, grass 1 areas. There was some terrain mixing and eye-candy but only very few places. One thing that was also a bad point was some fish on land, which was not very realistic at all. I give a 3 here. For creativity off the map, little bit of terrain mixing, and the few little details I noticed and the use of elevation.
-Mix the terrain pallets like Dirt 1, Dirt 2, Dirt 3, and place a combination of pine and aok trees along with some spots of bamboo. Also use more of the Gaia objects but not to many. For more help visit Scnpunk and The Tsuniversity

Story/Instructions:This was another strong point of the scenario. The way that this scenario was portrayed from the novel was excellent. The main thing that added to this was that a lot of the scenario was cut scene like. The only thing that kept this section from a 5, as stated earlier, the test timing breazed by way to fast. I award a 4 here.
-Since the main focal point of the scenario is the story slow down the text timing and spice up the cut-scene parts.


If you are a real fan of J.R.R. Tolkiens work and love a good story scenario this is one for you.


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