"Under Seige" is a scenario based around two different factions long at each others throats, the Red Faction and the Blue Faction. It also relates to historical places to make it a little historically based fiction.
Playability: The playability of Under Seige is somewhat hard to judge. This is due to the fact that the game has a little challenge.. but you don't play because of a bug which happens every time you launch the scenario. Let me first point it out that after around 1minute game time the enemy King decides to die for no apparent reason. This is a game crippling bug. The objectives are therefore useless.
Balance: The balance was a little weak, the initial battle against the Red Faction was a little on the easy side, but there were many enemy troops being prepared to be sent against you. I feel the balance may have achieved a higher score if you given longer time to play so the superior numbers of enemy troops may have been brought to bear.
Creativity: The creativity of this scenario was probably this releases best feature. The spies were a nice idea, although not implemented to maximum effect they were a nice addition. The idea of being surrounded was good, but the lack of initial enemy troops didn't really give you tough oppisition. I feel that adding damaged walls and places where the walls were destroyed would have proved more challenging adding a more tactical aspect to the scenario and showing a greater use of creativity by the author.
Map Design: The map design was fair, from what was playable of the map the design was reasonable, however if you had been allowed to play for a long period of time the map design score would have been reduced. Why? Well this was due to the fact much of the map which was playable given enough time was clumped forest and unchanging, it was playable as extra units which you had to travel to the battle scene were situated in it. To improve the map design the author could diversify the terrain and forests a little more, use a smaller palette when designing the map and adding more elevations for tactical challenges.
Story/Instructions: Despite the lack of an initial bitmap at the opening screen the introduction screen showed promise. With a detailed history section as well as mediocre hints and instructions things were looking good and the lack of a bitmap was forgiveable. In game however, it's quite the opposite with no real story progression at all, given the amount of time to play I don't think this would have been possible, but this was really a let down in this sense. Instruction wise there were no instructions. Again, much of this is related to the previously mentioned game bug with the King.
Overall: I can't really recommend this as you play for around a minute and automatically win, this game crippling bug affects many of the scores. I hope the author changes this as the work shows promise in places.