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Downloads Home » Best Files » Greatest Medieval Battles I v1.1

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Greatest Medieval Battles I v1.1

Author File Description
Latin Design Team
File Details
Version: Age of Kings
Style: Fixed Force
Number of scenarios: 4
Greatest Medieval Battles I
By the "LATIN DESIGN TEAM"
http://www.geocities.com/latin_aok/
Scenario, triggers and history by Babieca del Cid.
Traduction into english version and participation by hacker14.
Internal playtesters are Red Devil, Javier Lopez, El Espíritu del Vino and Mannedoc.

Greetings.
This campaign is one of the first projects of the "LATIN DESIGN TEAM". This campaign consist in 4 .scn that takes you back in time into 4 different greatest battles, this campaign works a lot of units that you must use correctly to win the battle, sometimes you will find your enemy trying very powerful tactics, or maybe you will be the one who is going to try them on your enemy.
The important part about this campaign is also that you can resurect the battles as they really happened, in the same places, where the fun factor is still there involved in the battle, tactics and triggers.

To Install.
You must extract the files in the correct locations.
Ai and Per files go to the Ai directory
The Campaign files goes to the Campiagn Directory

Credits:
To Zanzard Lothar for his Immobile Units AI.
AuthorComments   ( All | Comments Only | Reviews Only )
Chris Some mixed thoughts on "Greatest Medieval Battles I":



The first 3 scenarios were slugfests between 300 or so unit
armies and all you really had to do was throw 'em at the
computer, move a few groups here and there to mop up, and
- boom! - you're done. Maybe try adding a little more to do
like scouting the enemy before attacking or bringing
supplies to your army or whatnot (this wouldn't stray too
far from the historical battle theme and it would increase
playability)?

The maps are maybe a little too historically accurate...
they are pretty much devoid in anything to look at (the
exception would be mission #3 -- nice change of scenery :).

Mission #4 was a much better and more enjoyable scenario
than the previous 3. The trap (umm... "tramp" :) )
was a good beginning and the computer player's troops were
considerably more difficult to kill (finally forcing me to
use those "powerful tactics").

Various bugs I spotted:
- Obviously, whenever a Big Battle stomps onto the scene,
it's favorite sidekick, Mr. Lag, tags around, too. :)
- Mission #2's in-game text is in Spanish (not a bug, just a
note)
- Instrucions and story are a bit hard to read (once again,
just a note)



My rating:
Playability: 3
Balance: 4
Creativity: 3+
Map Design: 3
Instructions: 3+
Overall: 3.2
hacker14 Well, hi, im the lider of the Latin Design Team.
Chris thanks for your comments. We will take them on count for the Next GMB.
But some of them are terrible (like the spanish thing) so we are correcting it right now, and be sure that by tommorrow 8i hope) the blacksmith should have the update.
Well, just an one thing, the maxium nuber of units is around 210, its not even close to 260.

Thanks to everyone that download this campaign
Chris *different heheh* I dont know if it was just me, or were the Lithu...uhh...Oh yeah, Lithuanians Neutral to Myself in Scenario 4 so when we Trapped..*tramped heheh* the computer palidins I got Whiped out by my ally??*err... neutral Friend* if thats how the scenario goes my bad but, well its not Fun losing all your people before a real battle starts =).
Babieca del Cid Yes we have changed those things, but well about the 4 scenery I didn't have any trouble, also I have talked to others to test the version and they talked about the 2nd scenery where the words in spanish appears, but I told them if they found something strange in the 4th scenery like the Lithuanians being neutral, and nothing... they said that they didn't have any troubles with that... let's hope this update finish with those troubles. :)
The Conquistador I played this campaign and it is so BORING and uncreative. The entire campaign took less than fifteen minutes, and in all of them your victory is ensured. And the lag is really, really bad. The map design was only mediocore, and very little triggers are used at all. Usually the computer player just sits there and wait for you to kill them. I would recommend you guys take some reference from some of ES's battle scenarios such as the fifth scenario in the "Attila the Hun" campaign in the X-pack. If you don't have the X-pack, you can still make battle scenarios like deathmatches where there is great violence and action but also requires thinking and stradegy.
GTOKINGS I like big phat battles like that its my favorit thing and you should check out my game "Kushluk the great good version" the last game in cenario is around 2000 warriors going at it. I was wondering if you have created any battle games lattely if yes please tell me if not plz create one.

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HGDL v0.8.0

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Rating
4.0
Breakdown
Playability3.0
Balance5.0
Creativity4.0
Map Design4.0
Story/Instructions4.0
Statistics
Downloads:8,544
Favorites: [Who?]0
Size:483.87 KB
Added:08/11/00
Updated:08/31/00