This is a short but fun scenario made by one of my friends, it is pritty cool. Only a few triggers are in this scenario, but you really don\'t need more than that! He said for me to post it, so here I am posting. About the reveiws, just take it easy on him.
PLAYABILITY: Interesting opening, but once you escape the overwhelming enemy there is no more game play. You get two villagers, but until difficulty level hard you have no resources to build a town centre, which you do not need as you wipe the enemy easily off the map with the group that escaped. The game play is not better on hardest, only longer. 2
-If this is supposed to be a B&D go back to the editor and give resources to player one and a base to player two. The comp does this only on hardest for you.
BALANCE: I played the scenario on hard and hardest, playing it due to lack off resources once as a FF and on hardest as a B&D. Except for the opening sequence there was no challenge on both versions, as the enemy stands still in different places, waiting to be attacked. 2+
-Give a custom made, aggressive AI to player two
CREATIVITY: I really liked the beginning, flying dogs and hawks in a tornado like circle and at the same time you are in an unusual battle opening. 3
-Your creativity is good; do not give up on designing for AoK.
MAP DESIGN: The author uses a random desert map with a lake and palm trees in the centre. 3
-I appreciate your choice of using a random map.
STORY/INSTRUCTIONS: Your objective 1. “To destroy the devilish idiots who face you” and you get one valuable hint which you should follow. 2-
-Tell a story and express yourself more distinguished.
OVERALL: I recommend the scenario to the inexperienced player.