Playability-3- The scenario has a playing style very similar as a standard game but objectives are very simple... so it's quite boring some times it has some secrets and traps with in your journey which makes the game little more interesting.
Balance-2- The game's balance is not so good because enemy isn’t challenging (at least in the difficulty I
Tried -Moderate-) the enemy's diplomacy set to you is neutral which makes it really easy to build stuff like FW towers and castles, and you get very weak enemy attack (that's if you get ANY enemy attack)
Creativity-2- The scenario wasn’t very creative I've already seen lots of Cortez scenarios, again objectives are too simple, you just have to "go to America kill natives return to Spain"
Map Design-2- The map is too small that makes the game really short, the map is almost 50% water so there is really a big waste of space, which you can't afford to do
In such a small map, paths are to thin, that makes units hard to move. The map also needs more eye candy
Story / Instructions-4- The map's instructions and story in some way good but in some way bad... the scenario has a lack of chats, but great sound files with them...
But the scenario doesn’t have any hints
Note: I decided to score this Story / Instructions with 4 because of the sound files which you get in little scenarios
Note 2: The scenario needs a README file to tell you the difficulty you should use...