In NWC GoldPack I, I have included both British and French Versions (I have fixed the bugs in the French version). Also included is the demo of the upcoming Viking version of New World Conquest. Download and enjoy!
New World Conquest GoldPack I is a build and destroy compilation with a few fixed force elements. The author indicated that mission5 is impossible and accused the player of cheating if he won, and in any case i couldnt get future scenarios to load after using i r winner multiple times. 5 scenarios played out of 11 should be plenty for a representative sample.
Its essentially a build and destroy. In this case, if you like B&D then the score can be considered a 3. I would rather just play a random map using settings of my choice. The diplomacy features add almost nothing to gameplay, for example in scenario one the indians are hard coded to join you, stay as neutral, or be an enemy, respectively to each. It doesnt enhance playability much to place the players only fleet within bombard tower range at the start, even if it is surprising. Mission three is a build and destroy against an enemy with no villagers\reinforcements, and cover half the map with defenses.
Theres little wrong here except being too easy. A 2V2 B&D is not going to challenge people much beyond a beginner. In mission 2, the dutch have a "strongly defended fort" but i think the players army could defeat the entire garrison combined in a field battle. In mission three, the enemy sit and wait to be destroyed with no ability to make men themselves. In scenario 5 it goes the difficult route into impossibility, with a mission that accused you of cheating when you win;although you do possess substantial military strength and can cripple multiple enemies fast. Every scenario should have been more like that.
The author attempted to differentiate the gameplay from random maps, but they still are just modified random map B&D. The FF missions dont have much to differentiate them from any other FF.
Map Design 2
Random maps are used throughout for the most part. The custom maps are about on par with randoms.
Its enough to avoid a minimum rating, but even though every scenario has a story intro its not much really. The objectives, hints, scouts, and history are half empty, and the ones that have text are sparse.
Final thoughts:Its a simplistic, under average campaign.