Vietnam is a fixed force campaign where you explore a large map and kill the enemy along the way. You have ships on the beach, and groups of janissaries near them, with conquistador commanders.
You walk around, keeping your men in large groups, and kill the enemy. If you lose, it's probably because you are playing the scenario like "Bullrush"
Vietnam? Nothing new here. Cliched concept that is very poorly understood, no storyline, no creativity in terms of objectives (conquest) or gameplay (Basic open field exploratory fixed force).
Map Design: 2
A reasonable effort here was enough to avoid a 2, but not enough to be as good as a random map. Some jungle trees were used, and some strategic elevations, there was a little town even, and some Gaia units as well were a surprise. The map is fairly large, so this isn't a bad effort for someone with obviously no experience at making scenarios, but it still sadly doesn't look as good as pressing "generate map"
The scenario does not have these. Besides "Have enough fun in 'Nam" and "Vietnam", there is one line of text somewhere in the game, done with display instructions rather than send chat, which is a plus (albeit a rather contrived and comical excuse for one)
The enemy was not named, and there were no "civilians" as there were in Vietnam. None of these Vietnam designers have any idea what Vietnam was like, not that I know much about it at all, but I know that the "enemy" didn't wear red, and I know it wasn't a matter of just going to Vietnam and shooting everyone. It would be nice if the people who design these scenarios could do a little research.