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Author |
File Description |
The Downward Spiral |
Posted on 08/17/00 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
Style: |
Mix |
Number of scenarios: |
8 |
Features:
8 detailed scenarios
Custom music providing a mood to each scenario
A spine shivering plot
Edge of your seat gameplay
Two cutscene episodes, six playable episodes
Several custom made AI files
Installation:
Download the primary zip first. Once that is done, it is highly advised that you download the Nexus campaign's music pack. Although it is probably about a hefty 20 megs, it is definitely worth it. If you have a fast modem (or you can deal with long downloads), please download this file.
Once these two (or one *sniff*) downloads are complete, extract them into your primary "Age of Empires II" folder. All required files will be automatically placed into their required destination folders. Afterwards, run Age of Kings and select "Single Play >> Custom Campaign." (Duh :-))
Introduction:
It was the year 1281, and chaotic turmoil had extended over the all possessions of Japan. First, a bloodline of profligate unmoral Mongols had been invading faultless villages and raiding military encampments. Although Japan was a hearty nation, the never-ending Mongol attacks began to whither down on the country's defenses. Second, a dire cupidity for power caused profound corruption within the midst of the church. A silence of dark secrecy was hidden completely from all who inhabited Japan except those of superior rank. Lastly, a tattle of archaic immortality, The Nexus, danced across the lands of Japan and continued to be the topic of converse.
About a decade ago, the Emperor of Japan made the determination to win Mongolia. His son, Prince Kushluk, and the mercenary company The Dogs of War led the skirmish. Prince Kushluk hired Siegfried, leader of The Dogs of War, to aid him in assaulting the Mongol capitol city, Ulaanblaatar. The raid was a triumphant victory, and Mongolia was left in a dirt-poor rupture. Since then, the Mongols held a bloodthirsty loathing toward the Japanese. Years later when Mongolia mended itself, petite attack parties were quickly and continuously sent to Japan. Before the Emperor could believe himself, Japan's military had unnerved precariously. Citizens of Japan dispersed throughout the city streets. Some said Japan would be conquered by Mongolia. Some said that all should disappear or go into concealment. Others said that the mythical act of savior, The Nexus, would liberate Japan from the Mongols.
Not only was the occupancy of the ravaging Mongols an immense fear in Japan. A faint wind of corruption swept across the fellowship of Japan. Valued forerunners were committing illegal crimes, striking ghastly lies, and disrespecting their own kin often. The higher ranks were utterly corrupted. There were many theories for the root of this corruption. Gossip and propaganda dispersed inside and out Japan about the causes of corruption as fleet as a comet soaring through the sky. Many thought that the Emperor was just an amoral man. Others thought that the Mongols had threatened the Emperor to do many of the things he had done. However, those who were more innovative thought that there was a "lost belief" of Japan that still existed among the higher ranks of their nation. In reality, this lost belief did exist. Only the armed forces and monks of sovereignty were told of this lost belief. This lost belief claimed many things. It claimed that there were two spellbound currents that ran through everyone and everything. There were luminous currents and unlit currents. Those who could receive luminous currents could use their powers to benefit others. Those who could capture unlit currents could use their powers to harm others. This lost belief was known as "The Transcription." The Transcription stated that only the chosen ones could harness the currents of luminous and unlit powers. There were gathering points sprinkled throughout the world where these currents could be drawn. Many knew of The Transcription, but not many were "chosen" to have the power to harness these currents.
Among the upheaval of the Mongols and The Transcription, one last thing concluded the anarchy of Japan: The Nexus! This legend had been passed down for generations, but there was always one thing that remained. Everyone who made out the words of The Nexus had no concept of what it was, what is was for, what it looked like, or if it even looked like anything. All they did perceive is that it was theorized to hold the capability to attain any devoir anyone ever wanted. To this year, 1281, the legend continues. As the legend continues, defiant souls continue to search for the authentic actuality of The Nexus.
Many characters are soon to embark into quests of dreadful importance. Twin warriors of great respect are soon to reveal hidden words of dark secrecy that will make a complete turning point in their life. A religious leader and the son of a great ruler are soon to face what the least expected. An honorable mercenary is soon to engage in a mission of more importance then he ever expected. Lastly, a religious preacher is soon to cross the eyes of two innocent warriors in search for their destiny. Follow these characters in their question salvation in The Nexus Campaign!
Credits:
First I'd like to thank all of the playtesters for the Nexus Campaign: The Great Alexander, Jan Van Rio, The Loco Snake, Elite Raider, El Cid, Raziel17, SiLg, Dr. AoK, Unworld Man, David, Shadows, MIB Mats, and last but definitely not least, Cat ;-). Thanks guys, everything was greatly appreciated. Now, here is a list of some additional credits:
Ex-T - Fixing a bug in Episode II and finding music for Episode I and II.
Mark Stoker - Fixing a bug in Episode III and letting me use some sound effects from his masterpiece "Tamerlane, Prince of Destruction."
Wild1234 (A special thank to this guy) - Making all of the AIs (except idle ones) for the Nexus campaign.
Magnus - Letting me use his "em1idle" AI.
Strider - Finding me the drum sound effects featured in Episode III.
The Rasher - Helping me with the intro .BMPs for the Nexus Campaign.
Shadows - Bein' there to talk to when I REALLY got bored of the Nexus Campaign ;-)
Cat - Sending me a copy of Episode V when my stupidy drove me to delete it off of my computer :-)
Angel Spineman - Uploading this to the Blacksmith even though its approximately 20 megs ;-)
Well thats it. I hope ya' enjoy the campaign! If you liked the Nexus try some of my other works. Currently, I have one other scenario entitled the Curse here in the Blacksmith. I have two projects planned for the X-pack (AOK: TC) as well. Please send me some feed back here, or simply submit a player comment. Thanks a bunch! |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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The Conquistador |
Posted on 11/06/00 @ 12:00 AM
This campaign blew me away! The Downward Spiral really outdone himself this time. The Nexus is the most epic story that I have ever seen in a campaign. I mean, you never know what you will find out next!
The playability is just awesome. There were lots of trigger tricks and if you are not careful you are in risk of losing everything. The playability is super rich and two thumbs up for TDS!
The balance was a tad easy and almost got a 4. After considerable thinking I came to the decision that it counts as a 4.5. Of course at a .5 I always round up so the campaign got a 5. The reason for this is that sometimes a scenario can transform from a B&D to a RPG with the snap of a finger and that's pretty darn frustrating to get around to. But the general balance is very good.
The creativity will blow you away! For you RPG types this campaign's got lots of side-quests and some concepts that I have hardly ever seen! Like that time when you travel through a path and meet some enemy soldiers and then a pack of wolves kills them all and allows you to pass. Also, the train thing is also something that's not seen everyday. Plus the "movie" scenarios are just phenomina! I mean a prologue isn't as uncommon as it could be these days but movie scenarios? Not something you see everyday.
The map design is probably the worst part of the campaign. The design of many cities are pretty darn average and the map could use a lot more eye-candy. But the balance of the terrain and some eye-candy got the map design to a 4.
The story is just so deep! I can't believe that a non-professional writer (unless TDS really is a professional writer) can come up with such a fantastic story! I mean the twist and turns and the deep plot and all that cool stuff that you find in good books. Though the story lacks an overall lesson, it is still, in my opinion, the best fictional story ever in the world of AOK design. All the scenarios come with sufficient instructions to get you through, and you always know just who the BH is talking.
+Points
-Excellent story
-Excellent use of triggers
-No bugs/lag
-Exciting game-play
-points
-could use a bit more eyecandy
-other than that, none!
Final thoughts: TDS (by the way this is just my own opinion) has always been one of the best scenario designers out there, and "The Nexus" campaign really deserves this mark. If anybody dares to give the campaign anything lower than this, you are just nuts! |
dt |
Posted on 11/06/00 @ 12:00 AM
this is the best campaign ever maded.
there are no bugs.
I have one question it don't go over your campaign.
can you make a food ai, if you have 0 food you die.
if you have 1 of more food you alive.
can you make an food ai and set it under the ai files
on this web for me?????? |
The Conquistador |
Posted on 11/06/00 @ 12:00 AM
Hey TDS, got any plans for a next campaign? I could sure play some of your works, they are just fantastic! |
Iron Knight |
Posted on 11/07/00 @ 12:00 AM
Playability: 5. The 8 scenarios are very funny to play again, and again and again! That's why it deserves a 5.
Balance: 5. Sometimes I lost, but after trying extra hard I got through (to a new problem).
Creativity: 5. In one scenario I thought The Nexus was going to be an RPG, but then it became B&D. It also includes many new concepts (aahh, refreshing), I smell a 5 here.
Map Design: 5. It may just be me, but I think the maps are very good, detailed, realistic, etc, etc, etc.
Story/Instructions: 10. If I could give it a 10 I would give it a 10, cause the story is a masterpiece and probably one of the best stories ever made in an AoK scenario. Remember if you disagree, this is just my own opinion.
Score: 5.0. The Downward Spiral blows me away with this campaign. The cut-scenes (oops I forgot to mention that) are Very good, with a cap. The story is great.
So why are you standing here? Download this masterpiece now or you will live to regret it! |
dt |
Posted on 11/08/00 @ 12:00 AM
may I use your sounds for my campaign |
The Downward Spiral
Official Reviewer
File Author |
Posted on 11/08/00 @ 12:00 AM
DT:
I didn't make the AIs in this campaign. Magnus and Wild1234 did, as mentioned in the credits. I suggest you research more information on AIs... some of which can be found on a particular document on your AOK CD. (I'm not sure which, I suggest asking others in the AOKH Scenario Design forum). But as for the "0 food you die, 1 + food you live" scheme, that is not done through AI. It is done through triggers. AOK Punk has the answer in their map making section. Take a good look through the trigger tricks (RPG Stuff) and you'll learn endless amounts of tricks and quirks to use in the AOK scenario designer.
http://www.scnpunk.com/aokpunk |
dt |
Posted on 11/11/00 @ 12:00 AM
May I use some of your sounds in my campaign |
jelly1420 |
Posted on 11/12/00 @ 12:00 AM
this is easily the BEST campaign ever!
but i'm stcuk on the first REAL scenario tds. i've done the relic, the fishing ship, and then i got 2 the place where belisarius is, but when i went in, i couldn't come out! is there something i have 2 do to get out or make belisarius talk!!??
mick |
Michael |
Posted on 11/18/00 @ 12:00 AM
I have one word to say about this scenario:AWESOME!!
Your scnerios are great, make more quick!! |
XXFlipXX |
Posted on 11/19/00 @ 12:00 AM
yo dawg thiz campaign iz the baet!!!!After i played it, all the otherz suck.do you have anymore i can download
XXFlipXX |
Pages: « First « 1 2 [3] 4 5 6 7 » Last » |
HGDL v0.8.2 |
Rating |
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4.9 | Breakdown |
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Playability | 4.8 | Balance | 5.0 | Creativity | 5.0 | Map Design | 4.8 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 22,573 |
Favorites: [] | 8 |
Size: | 3.15 MB |
Added: | 08/17/00 |
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