A difficult game to get through ,because for the most part your battling against more powerful units. In order to gain an ally you have to eliminate every road raider .You do have self healing.
PLAYABILITY: I didn't enjoy the first part very much it requires a lot of saving and at one part where the enemy was closest to the lumber mill ,the only way i could defeat them was to show myself and run to the water where only one paladin could fight me at a time. After i received my ally the game picked up and was more enjoyable.
BALANCE: It was a tough win ,and if it weren't for the distraction that my ally would cause from time to time i may not have beat the game. You cannot build , and once you loose a player your that much weaker. I had too save often ,as i could not afford to loose any players.
CREATIVITY: Pretty much an average scenario for creativity.
MAP DESIGN: The map looks like a regular ES forest map. There were some bridge parts on the map that looked like it were going to be used to make a water falls ,but was left there, and were not on elivated ground ,not quite sure , but it took away from the reality .
STORY / INSTRUCTION : It would have been nice if the author would have given clearer details or lit up the first camp where i was suppose to be heading .I kept wandering into my enemy and was killed immediately.
I would not reccommend this game to new players, and for those that want to give it a try , i suggest coming at you enemy from a vantage point where only one or two could spot you. If you catch the attention of three or more your dead.