In this scenario you are not going to have lots of villagers, only 4.
||Age of Kings
||Build and Destroy
To build up your military machine (71 soldiers totally) you
will be "fed" by your ally that does not have any military units, and
needs your protection.
In the "Hints" section you will find info on how to administer your ally
to get stuff you need more.
( In "History section is some info about the
historical events this scenario is based on. )
|Author||Reviews ( All | Comments Only | Reviews Only )|
“Ermak the Conqueror” is a scenario based around the character of Ermak or Yermak Timofeyevich. Ermak leads a group of Russian Cossacks, and must defeat two of your enemies, with the option of attempting to defeat a third.
Playability: - The playability of this scenario is mediocre, you travel from the northern beginning of the map to meet at the town of the Stroganov, your allies. Here you take command of a town centre and a handful of villagers and must build up and defeat Prince Mametul and Counselor Karrachi’s forces. This scenario is mainly a build and destroy type and could make use of a personally written Ai script for the two opposing enemies forces to toughen the challenge, and to hinder you from building up too strongly.
Balance: - This is a tough category to judge, this is mainly because there is a custom written Ai file for one of the computer players, your ally and the resource distribution commands to tribute to you are particularly useful. This is due to you being unable to produce any more villagers from your town centre. After fighting a particularly tough battle at the opening of the scenario, leaving me with 7 men I feared I would lose en-route to Stroganov, however there is no further opposition to fight on the way, leaving the player somewhat confused.
Creativity: - As mentioned in the Balance section, the customly configured Taunt distribution for resources of your ally was very useful and also very creative. Apart from this there weren’t too many noticeable sparks of creativity, failing to set it apart from the crowd and thus an average mark is scored here. The lifeblood of a Build and Destroy map is written Ai scripts, especially attacking you at your camp as well as upon you attacking their strongholds. If you wish to improve the creativity your main priority would be to militarily enhance the capabilities of your two opposition, and then think about adding perhaps an active landslide as you travel to Stroganov, through the mountains and hills.
Map Design: - The basic design of the map was appealing with some varying terrain, hills and ditches and so forth, however the placement of gold mines was too cramped together, and there were far too many on the map overall which didn’t contribute to the beauty of the map. Adding more gaia objects might be an advantage as well, to make it more personalised and mixing the pine forest tree’s with the oak forest trees to get a more realistic map and thus customising it at the same time. Adding personal touches to further the map would be a good idea, cracks, craters, flower’s to take the map that one step further.
Story/Instructions: - The Story/Instructions section at the opening screen lead me to the History section which, was detailed and contained an accurate history of the events which, you are attempting to re-inact. The Hints section was fairly detailed and contained some useful information. Missing the bitmap as the finishing touch did seem a shame however. In game the instructions displayed seemed to pass by too quickly, not giving the player time enough to read them all. However, the author did manage to include an odd joke here or there and the humour of the “Iron shirts” made me laugh. Upon completion of this scenario the displayed screen seemed a little short, a message from Ivan the Terrible praising Erma.
Overall: - A mediocre scenario, with a particuarly well developed tribute system, if the computers military and build up strength had been customised via an Ai script for your two enemies this would definitely have increased the scoring in several categories. With the odd spark of creativity and humour this isn’t a half-bad design, it just doesn’t add enough customisation to appeal to the player more, along with several minor issues.