This is probably the lamest game I've played. I kept on waiting for something to happen, but it never did.
Tanneur99 Official Reviewer
Posted on 09/23/06 @ 09:29 PM
As in most scenarios, especially for a RPG, waiting for something to happen is the wrong approach, not intended by the author TyrianKing, he only wanted to tell the story of Tyr in his scenario. The ancient Phoenician City of Tyr collided with Alexander the Great on his way to conquer the Persian Empire. In 332 B.C, the Tyrians refused to allow him to enter their city, an island fortress and decided to fight him. Read the scenario instructions, quote, "-First, destroy Alexanders galleys with your fire ships -Second... -Third, bring your monk and relic across the river to the monastery in Carthage"
Victory condition standard, being the only relic on the map you win after 'two hundred years', you can build a wonder or kill the knight and king of the red player to win. You can also build a monastery opposite of your starting point and win from there. A playability bug, as the author should have disabled the monastery in the editor.
Agreed that it is not a good and/or challenging scenario, it is a RPG, a role-playing game, which are by definition not so challenging compared to a RPS, a role-playing strategy. This scenario is probably a demo in an alpha stage.