Based on the movie: Lord of the Rings - The Two Towers, specifically the battle of Helm's Deep
Keep Aragorn, Legolas and Gimli alive in the battle until Gandalf's promised army arrives.
Though the trio are very strong, they are not invulnerable. Use them carefully.
Legolas: Long range yet strong archer. Weak armor
Gimli: Medium range (Throws his axe). Medium armor
Aragorn: Hand to hand combat, strong armor, stronger attack
*I tried to make the fortress and walls as look-alike as the one in the movie
*I also added the cliff where Gandalf's army/reinforcements comes from
Comments please! I want to see if I make better maps than I do in swgb!
Posted on 01/28/03 @ 12:00 AM
sorry, needs a lot of work, there is no real way to win and no way to lose.
Raptor the Good
Posted on 05/10/03 @ 12:00 AM
It is impossible!
[Edited on 01/19/07 @ 06:07 PM]
Posted on 07/19/03 @ 12:00 AM
Although this has a good map you do absolutly nothing. Maybe if you could use the armies or maybe control Gandalfs army once it comes would be good. I know that it is a lot of work but if they could just hide the gandalf army just until they come would be helpful. Because of Legolas' long range he has a problem of walking into the enemy and firing at a different enemy about a mile away.
Posted on 08/11/03 @ 12:00 AM
Playability: This was Lord of the Rings, which boosts your score, but this scenario itself wasn't that fun. You don't do much, and the heroes are so overpowered that you can just leave the room, come back 15 minutes later and you've won with no damage to the heroes. You also should've just set out all the enemy units rather than using the trigger looping...in LOTR:TT, enemy Uruk-Ai didn't just pop out of the ground.
Balance: I mentioned alot of balance issues above. The heroes are too overpowered, you don't do much in this scenario and it's very easy to win.
Creativity: You put effort into the walling and cliff schemes to make it look realistic which was nice. You also used some good units for the enemy. But, how about a place where all the unarmed citizens of Rohan stayed? You should've made a bunch of female villies and hid them somewhere; little details like that.
Map Design: Pretty good. The walling was good, nothing else notable other than that...
Story/Instructions: Instructions are fine. You could've gone into depth with a story; I guess you assumed everyone knew about Helm's Deep before hand...You should've put a good story description in.
Posted on 11/24/06 @ 12:03 PM
Why do people never make LOTR scns for age of kings ver?