The utility shows various explosions based on gunpowder.
USEFULNESS/NOVELTY: The utility consists mainly of kill units, create hawks and kill hawks. The linear events were repetitive, watching a group of champions die, two lumber camps and a cannon galleon destroyed in explosions. The repeating events were Janissaries shooting spawning Militias, spawning exploding Champions attacking a spawning Arbalest and an exploding flying hawk. The later was useful, showed some thoughts and creativity as he flew back and forth, the set up would work well for trapshooting or hunting and the explosion was up to the player to initialise. Even though none of the explosions was new, it is a creative approach to show various explosions to use in scenario design. 2.75
QUALITY/INSTRUCTIONS: The triggers worked fine but what they do for scenario design was not special. One quality issue, the scenario starts with a diplomacy error. Player 1 is enemy to player 3, while the testing subjects are ally to the player. A militia, evading firearm shots walks into the range of the cannon galleon. The map was pathetic, grass 1 with boxes of haystacks. Map design is not an issue for this kind of a utility but I thought mentioning it because it plays like a RPG, you play a King walking around testing new inventions, explosions and firearms. There were no instructions about the use or the triggers but the scenes were self-explanatory. 2.25
OVERALL: Usefulness 3, Novelty 2.5, Quality 3, Instructions 1.5, GunPowder receives an overall rating of 2.5
OBSERVATION: The overall rating for this utility was a 1.8 in Single Player.
IN CLOSING: I recommend the utility for anyone looking for explosions.