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Downloads Home » Single Player Scenarios » Robin Hood's Journey

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Robin Hood's Journey

Author File Description
File Details
Version: Age of Kings 1.0
Style: Fixed Force
Put this into your scenario\'s folder.
AuthorComments & Reviews   ( All | Comments Only | Reviews Only )
Map Design3.0
Playability: Not so good. The instructions where hard to understand and I start to wonder why petards are pointlessly popping up out of the ground and then exploding.
Could someone explain to me what that has to do with Robin Hood?

Balance: O.K. Between constant killing and collecting non-existent gold, you spend your time running up and down hills and past messily-placed palisades throughout the map.

Creativity: Bad. Not once did I see him (or her) use any road apart from the plain, clean road or use anything apart from grass 1. The two villages (right next to one another) are called village#1 and village#2. It doesn't take much imagination to think up a name for a village, or use grass 2 or 3 in various places, perhaps some plants here and there, or a few pieces of eyecandy to make it look a bit more interesting.

Map Design: O.K. While I mentioned in the creativity section that this was not very good, he has gone to the trouble of decorating parts of the map that you never see. I'm not quite sure why, but I thought he deserved a bit of credit for that. I also found some sheep in the corner of the map, positioned in a perfect sqaure formation. this looks stupid and un-natural.

Story / instructions: Bad. The story was probably only about Robin Hood because he randomly picked that hero out of a hat. The instructions are displayed in some cryptic language that I could not understand a word of. Take more time on your instructions and plan your story beforehand.

I hope this review has not caused any offence, but perhaps you should try a bit harder next time. Take these comments only as constructive critiscism and perhaps you could create Robin Hoods Journey v.2, sometime?
serikofwaters ==================
Best Critique Ever
Serik of Waters

Well, well, well,
It is very intresting that Robin is a sworn enemy of the #1 player. Fortunately he always is killed quickly. So, the jorney ends.

By some, unknown reason, the player can command the Kings Army, or whatever it is named. At the same time a computer can do it too, so there is total mess. The creator assigned the #2 to be commanded by a human player, but shall remeber, of course, that that only the #1 can be assigned to be lead by a human player.
After fixing this bug, more intresting things come. Robin increases his HP, and attack not after every kill, but each 5 seconds in enormous rate. In about 2 minutes, his is not an archer, but only haven knows who. Alone he can neutralize an entire army of cavaliers. Poor guys...

The fire animation,... Use hawks, to make it. First create a hawk, then right after kill it. Lot of fire.

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HGDL v0.8.0

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Map Design3.0
Favorites: [Who?]0
Size:65.19 KB