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Author |
File Description |
James Thomas |
Posted on 08/30/00 @ 12:00 AM
File Details |
Version: |
Age of Kings 1.0 |
Style: |
Role Playing Only |
PLEASE PLAY THIS SCENARIO ON FAST. ALL THE TRIGGERS HAVE BEEN CALIBRATED FOR THAT SPEED.
ALSO, DO NOT USE AOK:TC TO PLAY THIS RPG BECAUSE IT SCREWS UP THE HEROES AND SOME OF THE TRIGGERS.
Your name is Charles Martel. You and a group of soldiers were sent from England to the Arabian coast on a secret mission. However, but a few miles away from your destination your ship is attacked by a horde of Saracen renegades who feared another crusade. Fortunately your small ship somehow outruns the Saracen war machines, but your vessel is dreadfully damaged and about to sink. The place you were originally going to land therefore, is no longer an option.
You are forced to land about a mile away from your original destination. As the ship hits land, it collapses in to the Arabian waters, taking with it all your soldiers. As you crawl ashore you try to get your bearings, so you can somehow find Richard the Lionhearted, who is going to give you your secret mission directives.
All you have is a sword, and some food and gold you had with you. The land around you is a friendly place. However, with only a little gold and food, and the possibility that Richard will ask you to battle, means that you must find ways to make money to buy troops. |
Pages: « First « 1 2 [3] | Author | Comments & Reviews ( All | Comments Only | Reviews Only ) |
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Zlasher from hell |
Posted on 09/07/01 @ 12:00 AM
THIS RULES. This is simply the best campagn i have ever been playing. I coud not find the key to the gate either. I am lucky it isn´t needed to finish. I especially like the horse race. It is genius. This is a masterpiece DOWNLOAD THIS NOW. |
Tanneur99
Official Reviewer |
Posted on 12/05/03 @ 12:00 AM
This was delightful, exception to the gate key. The hints tell you: "It may take a long time to find small objects in the vastness of the Arabian Deserts", so you're warned, but how far can a key travel when a dog is so near? Also you can "search" the right place without finding the key due to a 'objects in area' condition where the area is set off the actual location. Just don't bother to look for the key until you find Richard the Lionhearted. Other than that a lot of fun, well balanced, very creative, great story with clear instructions and a fantastic desert map. A Man Alone deserves to be in the best of AOK. |
four hundred babies (id: Lord_Fadawah) |
Posted on 08/25/04 @ 12:00 AM
b>NOTE: this scenario should be played with your AoK CD only -- it uses Charles Martel as your hero, a unit which recieved a massive boost in power in The Conquerors Expansion Pack. Playing with TC will make the scenario a cynch to beat -- it's possible to rescue the prisoners from Asmera using your starting hero alone.
PLAYABILITY
Near perfect, but with a few blemishes. While the scenario is well-done, with lots of side-quests, open-ended gameplay, and James Thomas' own brand of humour, it forces you to do a lot of walking and exploring, which got a bit boring. The three cities are far apart, and you need to visit each one to succeed. Finding the gate key was annoying, having to spend ages searching for it isn't my cup of tea. The scenario was a bit slow, and finding enough resources to field an army can take a while. There are some annoying issues with the Object Area triggers, such as the exploding bridge. My hero commented upon how he should look at the sign, so I walked up to it, but nothing happened. You set the area a bit too far to the left. Perhaps making this scenario so reliant on the player finding the "trick" to winning wasn't such a good idea. 4
BALANCE
Playing the scenario the way it was meant to be played (without the Expansion, in other words) was challenge to complete. Your hero is a lot weaker, and he doesn't regenerate. You'll likely need to play through it several times before you can finish. Once again, it is much easier if you have the time to do some exploring. I think the scenario was leaning towards being too difficult. There were perhaps too many troops defending Asmera, and dozens of fresh enemies will appear on the path on your way back to Demascus after completing your primary objective. Perhaps these could have been left out, thus avoiding the not-so-fun issue of trigger nastiness. (Side note:Ingo Van Thiel included some annoying triggers in a beta version of The Quest, that would cause enemy troops to appear next to your villagers if you tried to rebuild a town center to the south of your base. This was taken out of the full version. There is a fine line between creating challenging gameplay and irritating the player.) 4
CREATIVITY
A Man Alone was a real treat to play. The synthesis of a good story, free roaming RPS gameplay, and lots of variety means this is one of those rare campaigns that can be played over and over again. I liked the idea of little in-game puzzles that can be found in the desert, nice touch. 5
MAP DESIGN
Map Design was well above average. It doesn't attempt to replicate any part of the Middle East (Tehran, Mecca, Asmera and --- all in close proximity). The only issue to talk about is that massive road covering the dunes at the very beginning. Other then that, the map is visually attractive, but not overloaded with eye-candy. A Man Alone is a great example of how desert maps should be designed. 5
STORY/INSTRUCTIONS
While A Man Alone's storyline isn't going to be challenging that of Ulio any time soon, it's a good one nonetheless. The hints are also good, but this campaign's humour is its strong suite. The dialogue of A Man Alone was simply hilarious, you'd need to be a member of AoKH's SD community to appreciate a lot of it. At the race track, the stuff the people tell you are all play-ons of the names of HG staff members. ("I have a friend whose name is Zu. When he finds something dirty, I tell him 'Wash it, Zu!'"). And I'll remember not to let my battering rams near monks that have a lot of redemption in them. :) 5
SUMMARY
A great scenario, certainly recommendable. |
Pages: « First « 1 2 [3] |
HGDL v0.8.2 |
Rating |
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4.6 | Breakdown |
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Playability | 4.0 | Balance | 4.0 | Creativity | 5.0 | Map Design | 5.0 | Story/Instructions | 5.0 |
Statistics |
Downloads: | 6,463 |
Favorites: [] | 0 |
Size: | 164.19 KB |
Added: | 08/30/00 |
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